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Use Dynamic 0x800000, but before you do that could you tell me what version of XSE you're using? In XSE go to help, then about and tell me the numbers at the bottom right of the box that pops up. Ex. v1.0.2
Alright, change back to XSE (It's a lot easier to use and it's more highly supported), download it from 4Shared or MediaFire. These are XSE ver. 1.1.1. Rewrite your script in XSE, compile it, set it to a script tile and then let us know what happens.
Here's my fixes and \\Explanations of...
I know you tried it but try "if 0x1 gosub @nick",
"#org @nick
call 0x1A74EB
return"
If that doesn't work try "if 0x1 call 0x1A74EB" and get rid of the @nick pointer.
@SKRoy What destined said, change the "givepokemon 0x385" to "givepokemon 0x181". Also in your @done2 pointer, the release isn't needed seeing as you never used lock, but that's just me being picky. xD
@iLoveHate What game did you test the script on?
Heheh, I just started recently so I'm not the best at scripting but I guess I caught on fast. I've always been interested in coding and helping people so they kind of meshed together I guess. xD
Posting the script would help us a lot, also when doing applymovement 0x(#) @pointer are you making sure that the (#) is the person event no. of the sprite you want to move. Also, in A-Map make sure you're setting the first Unknown to 0300 and the Var number to 4050 on the script tile as...
Alright, first things first, in XSE could you go to Help and then About and tell me the numbers in the bottom right corner (Ex. 1.0.1). Secondly, here's my changes to your script and \\explanations not to be added to your script.
I have tested this in game and it works for me. As for what...
That is most likely causing the error. You need the latest XSE (Which is 1.1.1) which can be found in two links:
4shared: http://www.4shared.com/rar/xn-E0lPP/XSE_Upload.html
Mediafire: http://www.mediafire.com/?gr5wtvmyiqfasmh
The 4shared is a .rar archive and the mediafire is a .zip archive...
I've this a couple of times with Steven's Beldum script. I can't seem to find it, but I'll try checking the starter script. Thanks. :3
Meh, I will if ever decide to seriously make a rom hack; right now I'm just mostly scripting in a linear fashion based on diego's tutorial. Thanks~
All the "gosub" is doing is going to the @hallo5 pointer and using "call" to execute "0x1A74EB". I have gotten this to work perfectly in FireRed. If I wanted the code to be cleaner I could just use "call" but this is just basic practice. The problem is "0x1A74EB" isn't the nickname script in...
Hmm, it should be working just fine..... Though I don't know if it'll make any difference try compiling with the offset 0x800000 and try again. If that doesn't work, you'll have to wait for a more advanced coder to come on...