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Recent content by Darkrai87

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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Use Dynamic 0x800000, but before you do that could you tell me what version of XSE you're using? In XSE go to help, then about and tell me the numbers at the bottom right of the box that pops up. Ex. v1.0.2
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    For future reference PokeScript is really buggy and not really supported by many people anymore so be wary.
  3. D

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    No idea why that is happening, could you try doing "setvar 0x8005 0x2" and seeing if that works?
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Alright, change back to XSE (It's a lot easier to use and it's more highly supported), download it from 4Shared or MediaFire. These are XSE ver. 1.1.1. Rewrite your script in XSE, compile it, set it to a script tile and then let us know what happens. Here's my fixes and \\Explanations of...
  5. D

    I know you tried it but try "if 0x1 gosub @nick", "#org @nick call 0x1A74EB return" If that...

    I know you tried it but try "if 0x1 gosub @nick", "#org @nick call 0x1A74EB return" If that doesn't work try "if 0x1 call 0x1A74EB" and get rid of the @nick pointer.
  6. D

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    @SKRoy What destined said, change the "givepokemon 0x385" to "givepokemon 0x181". Also in your @done2 pointer, the release isn't needed seeing as you never used lock, but that's just me being picky. xD @iLoveHate What game did you test the script on?
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    Heheh, I just started recently so I'm not the best at scripting but I guess I caught on fast...

    Heheh, I just started recently so I'm not the best at scripting but I guess I caught on fast. I've always been interested in coding and helping people so they kind of meshed together I guess. xD
  8. D

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Posting the script would help us a lot, also when doing applymovement 0x(#) @pointer are you making sure that the (#) is the person event no. of the sprite you want to move. Also, in A-Map make sure you're setting the first Unknown to 0300 and the Var number to 4050 on the script tile as...
  9. D

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Alright, first things first, in XSE could you go to Help and then About and tell me the numbers in the bottom right corner (Ex. 1.0.1). Secondly, here's my changes to your script and \\explanations not to be added to your script. I have tested this in game and it works for me. As for what...
  10. D

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    That is most likely causing the error. You need the latest XSE (Which is 1.1.1) which can be found in two links: 4shared: http://www.4shared.com/rar/xn-E0lPP/XSE_Upload.html Mediafire: http://www.mediafire.com/?gr5wtvmyiqfasmh The 4shared is a .rar archive and the mediafire is a .zip archive...
  11. D

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    In XSE could you go to Help then click About and in the bottom right corner tell me what version you have? ex. 1.0.1
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I've this a couple of times with Steven's Beldum script. I can't seem to find it, but I'll try checking the starter script. Thanks. :3 Meh, I will if ever decide to seriously make a rom hack; right now I'm just mostly scripting in a linear fashion based on diego's tutorial. Thanks~
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    All the "gosub" is doing is going to the @hallo5 pointer and using "call" to execute "0x1A74EB". I have gotten this to work perfectly in FireRed. If I wanted the code to be cleaner I could just use "call" but this is just basic practice. The problem is "0x1A74EB" isn't the nickname script in...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Would really like help with this if anyone could! Thanks.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Hmm, it should be working just fine..... Though I don't know if it'll make any difference try compiling with the offset 0x800000 and try again. If that doesn't work, you'll have to wait for a more advanced coder to come on...
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