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The logic seems spot-on to me, and should work. However, for some reason, it doesn't, and I'm not quite sure why... Maybe I'm missing something blindingly simple, which is generally the case for me with things like this.
Yeah I tried that too.. I'm starting to worry that the only way of doing...
I'm not getting any exceptions thrown or anything, but the system seems unable to fill the party with what had been stored in $game_variables[637]. I've tried deleting the entire party first to see if that worked, rather than just replacing straight out, but even after then attempting to refill...
Hi all,
May sound like kinda a noobish question, but in the little project I'm currently involved with, I wish for the player to cycle between four different characters, each with different stats and Pokémon, etc.
I'm having a little trouble with how to change from, say, PlayerA to PlayerB...
In the PBS folder, there is a file called 'types.txt'
Here you can add or change types, including names, weaknesses, strengths etc. Then using the 'moves.txt' file, you can add new moves of that type. Just use the same syntax original entries are in, and if you get confused, the Notes for...
Yeah I saw the "pbSEPlay("bump")" for each direction, and assumed that was the noise. I thought about removing them, but it was the slight time delay I really wanted. Thanks for telling me how to do that!
I'm sure I'm not the only one, but the 'bump' noise as the character walks into the wall is really starting to annoy me, since it plays on loop FAR too quickly. Is there any way to reduce the frequency of it being played?
I think it's something to do with the Game_Player_ script, but I'm not...
I had this problem too, but have just managed to fix it.
In the PokemonEncounters script, you need to replace the lines defining encounters (from line 83) with this:
def pbEncounterType
if $PokemonGlobal && $PokemonGlobal.surfing
return EncounterTypes::Water
elsif self.isCave...
Quick question - TMs and HMs appear to be shown in the pocket in the order they are added.
It's not vital, but would be much more aesthetically pleasing if they could be in numerical order (TMs then HMs). Is there a way to do this?
I'd already done that. I could tell the game knew which routes were where on the map because I didn't get the 'AREA UNKNOWN' message.
Thanks anyway though.
Ah that's it, fantastic.
Thanks very much.
I'm having exactly the same problem.. but I don't have access to older versions. Is there anywhere I can obtain the older versions of the Pokédex script, or can anyone help here?
Much appreciated, thanks.