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I'm trying to have an event have a character say a different thing with a conditional branch if a variable is set to 3, or above for example, however when I interact with the event the game crashes and I get this message:
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Pokemon Essentials...
Hmm I was wondering, would it be possible to have Pokemon specific messages? Like say the follower Pokemon is a Chikorita and I want the message: "(x) is waving its leaf around." to have a random chance of playing on any map, but only when Chikorita is the following Pokemon. So if Chikorita is...
Now this may be a bizarre question to be asking, but would it be possible for there to be an instance in a game where the player would take control of a different character, with an already set team for a boss fight or something, and then return to the player with whatever their party is? The...
So, while this isn't a major gripe, I wonder if it's possible to stop the Follower Pokemon from using the coming out animation whenever I go to a new map, but keep the animation when I toggle the following pokemon on or off? If that's not possible though it's no big deal.
EDIT: Is it also...