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I can only congrats you on this outstanding tutorial and the time you dedicate to keep it update.
I followed this tutorial months ago in order to configure my project. But now I realize there is a huge upgrade.
Sorry for the super noob question, but which should be the easiest way to update my...
Well the implementation of the A* algorithm just returns a FALSE in case no path is found (it is a finite process) and in this case, the NPC doesn't move and the script continues. However, in really big maps the algorithm could take too much time to realize that there is no feasible path and...
Thanks a lot for your answer.
Indeed now the three bg appears. But the problem now is that the Bg1 appears to have a different dimension and is broken (use a random tileset composed for both tilesets)
Is there an additional step to do this?
Hi guys.
I was trying to insert a World Map composed by more than 256 tiles.
In order to do that, I decided to separate the map in two maps: One for the background, and the second one for the front layout:
My original ideas was use the bg3 to be the background and the bg2 to be the...
Well, at the moment the system first plans offline (i.e. plans the route at the beginning of the movement) and then executes it (like an applymovement). It could be possible to get the position of the player and make a mapscript that is always moving the minisprite to that square (and play with...
THIS RESEARCH IS UNDER DEVELOPMENT, SO IS NORMAL THAT IS FULL OF BUGS
Hi, I am quite new in the world of disassembly but I am working in some research fields:
This is one of my recent ones: The use of Artificial Intelligence to perform the applymovements automatically and online in-game.
It...
I am Juanjo and I am new in the community, I can't wait to start chatting with you, and become a member.
Of course, I knew about Pokecommunity since 2009 when I arrived at the world of the Rom Hacking of Pokemon but at that moment I didn't have good English skills (my mother tongue is Spanish...