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EDIT: I am using Pokemon Essentials v21.1 for this project
I am wanting to create my own pokemon-style game, but without the copyright of Pokemon attached to it. I've looked through every script, but I can't find anywhere where Pokemon are referenced in the scripts for the GUI (like, to tell the...
this code actually still works in 20.1, but it needs a tiny tweak.
Battle::PokeBallEffects::IsUnconditional.add(:SHINEBALL,proc{|ball,battle,battler|
next true if battler.pokemon && battler.pokemon.shiny?
next false
})
is the code that I used. also, no longer need to define the Ball Type...