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Recent content by dondon151

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    FireRed hack: Pokémon Gaia Version

    AdvanceMap displays all Pokemon above index 411 as Chimecho because 411 is the highest index that it can support. If Spherical Ice uses AdvanceMap to edit wild Pokemon data, I'd like to know for my own purposes how he accommodates for the newly added Pokemon. My efforts to search for a solution...
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    [Other] Changing the amount of HP that Potions, etc. heal

    Hi everyone, I came across a problem that I thought would have an easy solution, but I seem to be missing something crucial. In the item manager tools, items have a Special1 and a Special2 number assigned to them. I noticed that healing items have a Special2 number that corresponds to how much...
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    FireRed hack: Pokémon: Liquid Crystal [3.3.xxxxx Live Beta]

    I'd like to commend LaZ and co. for a job well done. I really only have two gripes, one of which has to do with presentation and the other with gameplay. 1. You guys should work a bit more on spell checking and grammar checking the text. I know, it's not important, but I can sometimes clearly...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    How do I make PokeMart catalogs display prices with more than 4 digits? I could've swore that I saw a post on how to do this, but I can't seem to find it. For reference, if an item costs more than $9999, its price is displayed as $????.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    http://www.pokecommunity.com/showthread.php?t=302347 is good documentation. Vars above 0x40FF are generally unsafe.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Please disregard the first question. A more careful search has led me to the answer. I'm still curious about number 2, though.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I have 2 quick questions regarding the FR Pokedex that I've tried searching for to no avail. 1. I noticed in my hack that Pokemon with 2-word species names will only display the first word in their dex entry. Now, I thought that I had messed something up, but it turns out that this is the case...
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    Adding New Moves and Creating New Move Effects

    This is a rather late response, but changing an attack to hit both opponents yields no problems if the effect is originally designed to only target a single opponent. It will not work properly if you change the target byte to 0x20 (targeting opponents and partner) unless there is something...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Wow, that's a great resource! While I still have your attention, then, I have one more question. Say that I want to change the duration of some move like Taunt to X number of turns. BSP indicates that Taunt uses the settaunt command, which is just command D0. So I go to the command table at...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Aha! So I suspected correctly. Thanks for your explanation. Does this mean that if I used 0x40 instead of 0x60, then the jump will only happen if the weather is permanent sun? Also, do you know which bits correspond to rain, hail, and sandstorm? Glancing at a different thread regarding Castform...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Would anyone like to help me decipher the BSP script for Solarbeam? Specifically, I'm trying to figure out what command, if any, checks for weather during move execution. I suspect that it might have to do with the third line (the one that is skipped by the Cloud Nine and Air Lock checks) but...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Here's another quick (or maybe not-so-quick!) question: Has there been any further research done into implementing trainer battles where the player doesn't white out if he loses? The most relevant thread that I can dig up is this one: http://www.pokecommunity.com/showthread.php?t=204875 I know...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Well, that's a shame. I recolored the OWs with the existing palettes, so they look a bit worse, but still surprisingly decent. Thanks for your help!
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Ah, right! I did use your guide extensively after finding it halfway through repointing stuff. It was indeed immensely helpful. Hmm... So does that mean that I have to use the existing palettes for newly inserted OWs? I checked the Palette Viewer when the player is in Oak's lab and slots 0-9...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I have a question that has to do with palettes for overworld sprites: I added overworlds of the Kanto starters to FireRed (bitmaps taken from the HGSS OWs), inserted their own palettes, pointed them, etc. The OWs look fine in Overworld Editor RE, but they don't work in-game. Relevant...
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