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Try having all three of them use the same flag. The reason that it doesn't work is because you checkflag 0x1200 or whatever for each one and it goes straight to @done instead of checking @picked.
Game: Fire Red
Script: XSE
Here is my script
I want to be able to use that to make sprite 0x6 only visible during the event. I set sprite 0x6 to hidden in Advance Map but that makes him only visible during the door animation. After the door animation he is invisible during the @hey pointer...