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Recent content by Dr. Manhattan

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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Take a look at the PokeBattle_Battle script in the script editor. It contains all the functions for the Balls. I haven't got the game on this computer, but from what I saw, it shouldn't be too complicated to impliment if you know what function correspondes to the stat.
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    You may want to try connecting them with the Visual Editor to see if that helps, though I tend to have a hard time with connections myself and they never seem to come out just how I want them to, so there's not much I can do otherwise.
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Yeah, that's true too. I tend to just cut out the comments though. I'm not sure if that has an affect on the events or not, but I haven't noticed any problems. EDIT: Does anyone know the part of the script to change in order to allow each opponent in a double battle 6 Pokemon? Right now, I...
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Ali Madan: If you mean just changing the graphics of the battlebacks and Pokemon, animations, etc, it's done rather easily by changing files in the Graphics folder. Because I don't have a copy of the program on this computer, I can't give you any info on tilesets and scripting, but I know if...
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Lorem, I could try to help you with that, but I assure you that there's an easier way than what I did, and someone else would have to tell you. In short, I set it up so that if the player picks, say, Squirtle, a switch will trigger causing the rival to walk over and get Bulbasaur. It's a long...
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Well... I guess I'm not quite sure what you mean. It has all the script contained in it, and obviously it can be edited, so I guess it would be a "launch" kit. Just start making a new game like you would any other, within the prexisting game, and all the code will still be there. If that...
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Checking for Items The PokemonBag class has a function, pbQuantity, that you can use to check for the existence or amount of an item in the Bag. Here's how to use it: Conditional branch for checking for the existence of an item: $PokemonBag.pbQuantity(PBItems::POTION)>0 Script example...
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Has anyone gotten the online trade servers to work properly? I've been toying with them all night, but haven't really gotten anywhere. Just error messages and crashed programs. I can post exact error messages and whatnot if needed, but basically I was able to get the server up until I tried to...
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