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Progress on the Pokemon battles:
I've added all sprites including shinies and front sprite animation. Also added some pokemon metadata (base stats, type arithmetics). Next I'll work on attack moves, Pokemon menu and main menu.
Slowly but constantly this is getting somewhere. I'm now working on the actual Pokemon battles, the event for random encounters is already working. Some more screenshots:
Thank you very much!
Here is a screenshot of the editor, well it's not gonna win a prize for the best user interface but I'm quite happy with it, considering it's the first time I'm doing something like this.
It's still a little impractical as you can only draw one tile at a time but that...
I made substantial progress on the save format for maps, using XML format instead of simple text files now. I'm also extending the editor, it can now make simple keyframe animations for stuff like flowers, water, etc. Now I'm improving the map editor, which I hope to show you tomorrow.
Okay so I finished the demo, it was shorter than I thought. First of, it was really fun to play and I had a great time. Can't wait for the next demo, hopefully with another 2+ gyms?
Now here's a few issues I found:
- the overwolrd has a poor performance. But I guss this is a general problem...
The pixel art and character designs are among the best I've seen around here. You guys are very talented! I will have a look at the demo for sure once I got some spare time.
So my thread has finally been approved, yay! I've added some more features in the last days, for example animations for doors and grass, as well as the mechanism which links two maps with each other via the door.
Note that the maps are not finished, they are just there for testing new features.
Hello everyone, I registered here to show you something I'm working on. But first, I think I should tell you a thing or two about myself. I've picked up programming as a hobby recently and what I'm going to show you is actually my first big project. I would refer to myself as an intermediate...