Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
The reason that, at least in mGBA, it's getting a white screen is because the beta 15 ROM is larger than the usual maximum size of a GBA ROM (32 MiB), so mGBA thinks it's one of the GBA Video cartridges (which are the only cartridges that can go up to 64 MiB) and handles it weirdly. This may be...
This allows the real-time clock to report the time properly in emulators other than VBA, as well as on real hardware. The code was buggy in such a way that it only worked due to bugs in VBA as well, so on emulators lacking VBA's bugs it wouldn't work.
I figured out the bug by looking at what Pokémon Adventure: Red's Chapter was doing wrong, then patched that game by hand. I looked for the original code that had been in the game inside of DNS.exe and replaced it with my fixed version, so now it injects the fixed version instead of the original.
The RTC code injected by this tool won't work on hardware. A patch I made to DNS.exe to inject fixed code is attached (as both UPS and IPS). This also makes the RTC code work with recent builds of mGBA.