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Recent content by feight0

  1. F

    2 flying positions in fire red

    Would it be possible to make pallet town have 2 flying spots like in little root town (emerald). By that I mean to make the flying spot be based on the main characters gender.
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    Fire Red pokemon starter bag

    I would like to know if it would be possible to make an animation like in emerald for choosing a start. I already have made a script where you can choose between 4 different batches : -gen 1 starters -gen 2 starters -gen 3 starters -random baby pokemon (first evolution and of course does not...
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    fire red gender dependant spawn

    Yes that would be a nice solution. Thanks.
  4. F

    fire red gender dependant spawn

    I would like to know if there is a way to change the main character spawn in fire red depending on gender like in emerald.
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    [ASM & Hex] Pokemon species

    Thank you for your response. I was making another function but I thought maybe starting with something ez to learn ASM was better. Didn't know there was already a function.
  6. F

    [ASM & Hex] Pokemon species

    I want to just make a simple ASM where i put the index of a pokemon in the party into 0x8001 then i get the species of that pokemon written into 0x800D (or LASTRESULT), this is what i have: .text .align 2 .thumb .thumb_func main: push {r0-r4, lr} @I'm using 4 registers, I think this should be...
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    Daycare evolution

    Hello, I would just like to ask how I would have to go about to make a pokemon evolve while in daycare (special evolution). I would like to have a pre-evolution of Kangaskhan(K) evolve after hatching an egg. So essentialy after you let K in the daycare and it hatches an egg, instead of getting...
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    Adding new evolution methods [FR]

    Would it be possible to make a pokemon evolve after reproduction? For example if we had a pre-evolution for kangaskhan that would evolve after reproducing instead of giving an egg. You could then consider kangaskhan as an egg in your party where after a certain amount of steps you would get that...
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