• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by Giga Universe

  1. G

    With your debugging, is it actually meant to be used or is it just a scripting exercise? Because...

    With your debugging, is it actually meant to be used or is it just a scripting exercise? Because if I really need to debug, I use a tool to inject scripts into the memory of VBA (and the memory of the ROM) and then run then from there...
  2. G

    CSS :). If you use the float: right and position: relative, fiddle with with 'top' property, you...

    CSS :). If you use the float: right and position: relative, fiddle with with 'top' property, you make an image or some text push the thread control buttons around :). (This is in your signature btw, check my profile to see the button. About Me->Signature)
  3. G

    Using C language to hack Pokemon (3rd Gen)

    -mthumb means create THUMB code, not ARM code, which is probably what you want -mthumb-interwork allows you to create calls between ARM and THUMB code Just sayin' Also, to account for the size of the assembled C code, that can be fixed with a simple optimisation switch (-O). -O0 : no...
  4. G

    Which Hex Editor(s) do you use?

    I made the tool myself :)
  5. G

    Oh hey, sorry didn't see your other message. I do go on msn, quite a lot actually... I'm on...

    Oh hey, sorry didn't see your other message. I do go on msn, quite a lot actually... I'm on right now...
  6. G

    Which Hex Editor(s) do you use?

    Hex editor? Pfft, I use a command prompt. There's just something about console windows that I find very user-friendly.
  7. G

    Tool: SkyDock: The ROM Hacking Organisational Tool

    Thanks for that. I'm working on file loading now. Though storing the free-space manger data isn't a problem, it's finding out when you've used space that is :/ I'm trying to find a way to do it that doesn't involve a map of free space... That would clog up the memory. On a side note, UPDATE...
  8. G

    Tool: SkyDock: The ROM Hacking Organisational Tool

    Well patching the patching functions have been written, so I just need to change them slightly to integrate with the GUI. And yes, backups are a feature. The main reason why I haven't updated the thread is because there's no visible progress yet. I still need to connect the features to the GUI...
  9. G

    Tool: SkyDock: The ROM Hacking Organisational Tool

    That doesn't mean I'll build it for that OS, I'll only build for Linux and Windows myself. It is open source however, so if someone can figure out how to build to for Mac, then they are free too. Not really any point in doing so, because it runs other tools, which are probably for windows only...
  10. G

    Development: Making Dive Work in FireRed

    Dive doesn't work in FireRed, I'm not sure if the code is there for it to work, but I suppose we could just write some more, as we could then create things like the underground. I'm not sure if it helps, but I wrote a routine that finds a connection and stores the map and bank of that connection...
  11. G

    Development: Extending the Script Engine

    Thanks :) But couldn't we just create a new loader and call that from a normal script? We could then completely rewrite it, and it probably wouldn't be that hard to create something that reads a custom function table. We could always write another script editor...
  12. G

    Development: Extending the Script Engine

    Would this be a very bad idea? Would it be feasible to make out own script engine for a game to support a greater variety of commands, such as 'takepokemon', iv checkers, etc. If we did, we wouldn't have to edit the current routine, just make a new routine, and run that from a regular script use...
  13. G

    Tool: SkyDock: The ROM Hacking Organisational Tool

    As I said, that is going to be what I am doing with the blank bar at the bottom...
  14. G

    Tool: Advance Move Maker 1.0 - "Cricco Production"

    It could just insert the other movement bytes before the end byte, leaving the end byte there by default. Or you could just add it when you click 'copy'.
  15. G

    Tool: Advance Move Maker 1.0 - "Cricco Production"

    This is a pretty cool tool. It might be better if you added a summary in text such as "Move left three times, Face Up", so you can see what movements you've used at a glance. Also, it should auto complete the move (I.E add 0xFE) . So you don't have to press the button.
Back
Top