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Recent content by greenOak

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    [Discussion] What are you working on?

    Yeah I want the AI to use some mixed strategies too, but that is farther down the line for me.
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    [Discussion] What are you working on?

    It's more or less the same way it is implemented currently in essentials. Each move gets assigned a score - which the way I set it up is directly related to the damage output or equivalent in the case of a move like toxic, thunder wave, etc. Each switch to another pokemon is also assigned a...
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    [Discussion] What are you working on?

    I've always been annoyed at how bad the AI is in Pokemon games, and while it was improved in the newer versions of essentials it still didn't satisfy me. I've been working on coding a better AI in the last couple of weeks and while there is still a lot of work to do, I am happy with the progress...
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    Custom trainer battles

    Go figure, after hours of struggling with this problem, I figured it 30 minutes after posting. Not sure if everyone else here figured this out, but its not mentioned in the previous posts so I'll post it anyways. Basically, the game doesn't recalculate a pokemon's stats after editing IVs, EVs...
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    Custom trainer battles

    Hmmm, I'm having quite a few a problems with the pokemons stats. I have the following script to define a pokemon: p0 = createPokemon("TYRANITAR",100) p0.natureflag=PBNatures::JOLLY p0.iv[1]=31 p0.ev[1]=252 (I've also set this to zero while experimenting) party = [p0] trainer =...
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