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When I added a new POKéMON to the Pokemon.txt recently, I got this error when I tried to run the game:
I don't know why it's giving me an error for a line that isn't even in there. Also, when I DO add the "WildItemRare" line, it still gives me the same error.
I had added a completely different...
I wonder if anyone's willing to make an addition to FL.'s Simple HUD script to show an HP bar and status ailment icon for each Pokémon and grey out Pokémon that are fainted. I'd greatly appreciate your help!
It says "Gardevoir used Psychic" but doesn't have anything happen after that. It just skips to the next Pokémon's move, which also doesn't have an effect. No damage or anything. It's as if every single move turned to Splash, but without the descriptive text.
EDIT: Okay, just tested again, and...
I'm experiencing technical difficulties.
All of a sudden, when I tried to test a new move I'd made, whenever I have a battle and try to use a move, the move doesn't do anything. Even the moves of the other Pokémon in battle can't do anything. I'm really confused and worried! Someone help?
I need help getting an Ability to raise Attack. The ability is called ArcLightning, and it's just like LightningRod except it raises the Attack stat instead of the Sp.Attack stat. I'm very confused as to what I should have ArcLightning say to raise Attack. Does anyone know how to do this...
Here's the error it gives me:
Script 'PokeBattle_Clauses' line 7: NameError occurred.
undefined method 'pbDecisionOnDraw' for class 'PokeBattle_Battle'
I don't need help anymore...
Something is happening in my "PokeBattle_Clauses" class that I don't understand. I haven't done anything to it, but whenever I try to start my game, it gives me an "undefined method: pbDecisionOnDraw for class "PokeBattle_Clauses"" error and I have no idea what to...
I've been trying to get a track of BGM to work for a while now, but it keeps pausing before looping. Does anyone know what's going on? The music is in a .ogg format.