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No doubt it would be painful, but... you would only need a single tilemap for all the Pokémon. However, even if you succeeded, there would still be problems in the Pokédex etc. because the sprites weren't supposed to be bigger than 64x64 pixels.
Thank you for the compliments. It's good to see someone who put my tutorial to good use, even for something simple as displaying the missing HP from the total :)
Of course it's wrong. Windows XP couldn't be an issue, unless the assembler was not compatible. Generally speaking, however, the operative system is a non-issue. If you use the one from my tutorial, it will work for sure.
BTW, it's HackMew.
Programmers don't write applications in binary. Since human beings are smart enough, however, they invented assembly, a language with human-friendly instructions that could get assembled into machine code, a CPU-friendly format.
CPUs are not ASM interpreters. In fact, they cannot understand...
Read more carefully. I clearly said the Secret ID takes 2 bytes, not 12. 12 is just the amount of bytes from the beginning of the data till the Secret ID (aka offset). Also, you're mixing bits and bytes.
Well, regarding B/W I already ripped basically anything. As for Detective Conan etc., try taking a look with Tahaxan first and then let me know if there's something you can't find or whatever.
September 27, 2010
[css-span="text-transform:uppercase;font-weight:bold"]Object: Private Messages Quota Exceeded[/css-span]
Dear colcolstyles,
In the name of myself, I hereby request that you clear some space.
Thank you in advance for your anticipated collaboration.
Sincerely,
HackMew