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Hi guys,
I have made a package with neoriceisgood Sprites.
I think 140 front sprites are finished. I don´t know exactly.
Here is the Download
If you want to use it you must at first ask neoriceisgood (Look at deviantart)
And then you have to give Credits to
Hackrex, S-L, Hek-el-Grande and...
You must change the behaviour bytes on the block on which you want to use the animation.
In Advance Map:
Normal Gras:
behaviour-Byte:
02 02
Background-Byte:
00 01
01
Tall Gras:
behaviour-byte
03 03
background-Byte:
00 01
01
okay, it´s right that you can change the language when you click Sprache. Sprache means language.
So you don´t have the opportunity to change the language? Have you deleted some language files?
well, I don´t understand your post....
Ok, the thing I want to wrote is that I found out that in Firered and Feuerrot it is possible to use the same offsets:
1F5DF0
201FF0
212308
222620
This show the same pictures, so you can use one picture for all four offsets.
The next thing is that there...
Dive in FR, LG/BG
At first I have to explain following....
FR is Firered and Feuerrot (Firered German)
LG is Leafgreen
BG is Blattgrün (Leafgreen German)
1. Content
- Foreword
- Knowledge and Tools
- Preparation
- Guide
- Offset for other Roms
- Result
- Conclusion
2. Forword
Hi, today I...
Well I tried this and it doesn´t work. I have made some mistakes. But you have to do the same things as you can see in JPANS engine. I mean you have to do the same things with the pointers, etc. All things JPAN have done in his engine with the OWs data and palettes, you must do, too.
@Cheve_X...
Well this is a problem because you can´t have the OWs in the same Map. You can see that sometimes it load the right palette and sometimes the wrong. So I have to search how I can fix it. If there is a person who no how I can fix it please send me a PM.
I don´t know if the slots which loads the...
yeah, it works without any problems. Good tutorial. It´s extrem easy to understand it.
Currently I have inserted 70 new palettes and the rom is working without any problems.
hi, I have a question. Is it normal that after I have import the engine that the events are deleted and no person are in the maps? So every event is missing. Is that normal?
hi, I have a question. I don´t really need a new Overworld. I need a new additional palette. Is there a person who can help/show me how I can make this? Ok, I need more than one new palette, but I don´t know how I can make this. I have read your tutorial in hope that I can find it. But your...
Font-Rombase
Preface
I think it´s a time ago since I posted a font rombase. Here is the next one. I hope there are some people who like this base. It´s not a rombase who everybody would like.
I changed a font from Alistair and Hayden (make it smaller and used shadow)
Screenshots
Credits...
well what should I say....
In the firered english rom it works without any problems. In the german rom it doesn´t work. Of course I have researched and changed (in the scripts) the offsets in/for the german rom. I am really sure that this are the right offsets. But it doesn´t work. I think there...
ok, thank you.
For the other pokemon versions I can research the offsets in a few week. But I hope there is anywhere a person who can help me.
Are there any spain hackers who can give me the offsets for the spain versions?
//Edit: Thany you again!
Soon I would have holidays. On holidays I can...
I have try it on a Firered (English) Rom and it works.
I have researched the Offsets for the German Rom (Feuerrot) and changed it in all three Scripts.
But my Hero is facing in the wrong direction. So, what is my mistake?
So here the change to the german offsets:
The change in the SSH.asm file...
ok for all who didn´t understand it: The Offset you can see on the top are written in ASM.
So the most people don´t know where they can find it in there Hex Viewer....
So here is the "Hex" Offset:
059F34 for firered english
059F34 for firered german (feuerrot) - it´s really rare that the...