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Recent content by Hadesminion13

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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I recently tested this, and yeah you can use the same offset for multiple applymovements. Especially useful if, say you want a group of people to be surprised ([!]). You could just do: applymovement 0x5 @woah applymovement 0x6 @woah applymovement 0x7 @woah Et cetera...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Ugh I feel sooo stupid, thank you soo much SwiftSign I'd still be stuck if not for you. :D Thane, did you set the sprite's PID to the flag? Also, lmao @ "Magikarp, you failed me!"
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    How exactly would you use an offset above 0xFFFFFF? In the hex 'alphabet' it doesn't go past 'F,' sorry if I just don't understand it but it seems the only logical way to continue from that point would be for the program to go back to 0x1... etc... (I actually do want to know this, because I...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Unless I accidentally changed something, the script should be an exact replica of the new revision you posted above, and it still doesn't refresh :/
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I updated my script: #dynamic 0xE00000 #org @start lockall checkflag 0x1280 if 0x1 goto @end fadescreen 0x1 setmaptile 0x58 0x5 0xA7 0x0 setmaptile 0x58 0x4 0x9F 0x1 fadescreen 0x0 setvar 0x6001 0x1 releaseall end #org @end releaseall end I'm 99.99% positive 0x1280 isn't set, now onto what...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Well, this is the version without the checkflag and with the setvar, and I changed the var number to 4150 because I realized 4050 is already being used for the first script (The script keeping you from leaving Littleroot before the prof is in trouble), and it still does nothing :(...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Well I tried removing the flag check completely to see if it was a flag and that had no effect. Here's the script with the flag check: '--------------- #org 0xE00EB8 lockall checkflag 0x271 if 0x1 goto 0x8E00EEA fadescreen 0x1 setmaptile 0x58 0x5 0xA7 0x0 setmaptile 0x58 0x4 0x9F 0x1...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    If I know your problem I'll edit this post, but for now please put [CODE] or [SPOILER] tags around that lol.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Crap I thought I responded, haha. Anyway, I tried changing the flag to check 271 and it still does nothing :(
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Ugh, I need help again :( I'm trying to figure out how to change two tiles in a map after you talk to some guy in a totally different map (Although this flag check is not implemented yet because the scripts aren't finished). I figured out that there is something called setmaptile, and I'm trying...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Yeah, the only thing your current script would have to do is check your flag. The person vs. script trap thing is whatever you want it to be, if your story (Or whatever you're doing) applies more to a person blocking your way, use a person. If, say, you want a script to block you from going out...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Sorry, I was loading my script (So I'd have the version with pointers and before compilation. When I decompile it doesn't really do anything :/ I did have waitmovement 0x0, it didn't work. Then I thought I might need it to be 0xF, since that was my sprite's event number. It still doesn't work...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Ugh I hate to ask two questions in one day, but I'm not very good at applymovements and this has me stumped :( Script: Now, I have another sprite somewhere else that sets the flag so flags are not an issue, my problem is that after the NPC moves off the screen my character is still locked...
  14. H

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Ah, that makes sense, thanks for clearing that up :D By free names you mean names currently not in use by Emerald, correct? (Such as Pallet Town, all the other FRLG towns, anything else that isn't in use by Emerald) You must have a tile that allows for warping, for example: a door, fading...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Forgive me if this is fairly obvious, but, unless I've been searching with the wrong terms, there's (almost) nothing even remotely about this. I've been working on a ROM hack and I had never really learned how to change the map name. What I want to do is rename a custom map to something like...
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