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Two questions,
1) How do you make wild pokemon "drop" items after you make it faint without using Thief?
2) How do you make a different theme play for a map each time you enter it? For example, A pub will have a 33% chance of playing either Ballad of the Baconsfield Miners by Foo Fighters, A...
For now, I'm going to put the enchant feature on hold. I will focus on upgrades for now. I tried making an item do so (named an amplifier) and even a new variable. But for some reason, when I try to use it in the overworld, the game brings up a window stating "Can't use that item here." I'm...
ItemHandlers::UseOnPokemon.add(:PPUP,proc{|item,pokemon,scene|
move=scene.pbChooseMove(pokemon,_INTL("Boost PP of which move?"))
if move>=0
if pokemon.moves[move].ppup>=3
scene.pbDisplay(_INTL("It won't have any effect."))
next false
else...
So, to add a little variety to my project, I came up with an idea of upgrading moves like you could in Pokemon Mystery Dungeon.
I really don't feel like copying moves in moves.txt and then adding the effects of the upgrade one by one. Is there a way to do this using script and adding the...
Yes, I have set the player. I don't know why, but this only happens when the maps are connected. If they aren't then there aren't any bugs. It only confuses me more since my character not appearing has nothing to do with the Visual Editor. And yes, all the ground tiles have a priority of 0.
And...
Someone please tell me how to use visual editor correctly. I am trying to connect two outdoor maps. Like so:
But then when I test it, THIS happens:
I can't see my character, and the game is basically bugged. Any help on how to fix this?
Le code in connections.txt:
# Puyehue National Park...
... I sometimes hate being 13 years old... But thank you for putting up with this dumbass, Maruno. Really appreciate it. But other than that, with your help, this fangame of mine's going real good. I'll post it in the beginner's section when I feel it's long enough. You have my greatest thanks...
Apparently when I give my pokemon an item to hold that boosts all its stats, its attacks don't work. They show up on the screen but it does nothing.
This is the script of the item:
if isConst?(attacker.species,PBSpecies,:MOLTRES) && isConst?(attacker.item,PBItems,:DESPARATESOUL)...
Changing the switch name, the totalhp of the boss pokemon still wasn't 700. Before changing, the switch had this name: s:$game_map.map_id==39. Are there any other solutions, or should I just give it a second forme with altered base stats?
Hmmm... It seems like that switch method does not work for me. This is the full script:
def totalhp
return 700 if isConst?(self.species,PBSpecies,:REGICE) && $game_switches[37]
return @totalhp
end
I also changed the things in heal and CalcStats. Am I missing anything? I also used a script...