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Recent content by imhereforstuff

  1. I

    Setting Giratina's form through an event encounter

    Thank you, sorry for all the trouble I've caused... I'll keep the version tip in mind for the future.
  2. I

    Setting Giratina's form through an event encounter

    Okay, I know where you're coming from, but EBS is the only thing that I've added to this project, other than Gen 6 Project and I doubt that the PBS files screw with audio. I haven't edited ANYTHING involving sound at all. ANYTHING.
  3. I

    Setting Giratina's form through an event encounter

    That's exactly what I'm editing. Maybe EBS is affecting it somehow?
  4. I

    Setting Giratina's form through an event encounter

    A few minutes later and it's still not working. Here's my code for it... cry=pbResolveAudioSE(pbCryFile(PBSpecies::GIRATINA)) pbSEPlay("487Cry.wav",100,100) if cry
  5. I

    Setting Giratina's form through an event encounter

    I just decided to check Pokécommunity now (busy week), and I simply wasn't thinking. Could you help with the second problem, though? No one's been able to answer it.
  6. I

    Setting Giratina's form through an event encounter

    Well, I found this out through Relic Castle almost a week ago, but thank you~ I still have one other error, though. How do I make the title cry match Giratina's? I followed the instructions on the Wiki, but they must be outdated, because all I get when I hit enter is silence.
  7. I

    Elite Battle 2015: Gen 5 battle skin

    All I need is that one little edit with the camera and I'd be content, but okay... Time to struggle to learn C++ or whatever is used in RMXP.
  8. I

    Elite Battle 2015: Gen 5 battle skin

    Anyway to remove the camera shifting back if you want no backsprite? My battles are Gen 6 style and a sprite would ruin this, plus I plan on having custom trainer sprites. Also, is there a way to move the enemy trainer sprite to the bottom and allow it to use sprites the size of the screen? I...
  9. I

    need another help on pokemon abilities scripts

    Why not locate Levitate in the various script locations (Ctrl+F in the scripts to find it if it's there), copy, and edit it? That's what I did for my Snow Warning/Delta Stream-esque Ability.
  10. I

    Setting Giratina's form through an event encounter

    THIS HAS BEEN SOLVED! PLEASE LOOK BELOW FOR THE ANSWERS IF YOU ARE HAVING THESE ISSUES, TOO! So I need to have an Origin Form Giratina for an event Pokémon, which I've gotten to work, but only if I use a switch to give him the Griseous Orb. However, I want to place Giratina in a map that acts...
  11. I

    Generation 6 style intro / EBS zoom

    Since I'm making the battles Gen 6 style, I want to have the intro screens that Gen 6 has, but I'm not sure how to do it. As a side note, I want to remove the camera zoom-out that the Elite Battle System does with sending out Pokemon. A sprited trainer back would not fit the style that I am...
  12. I

    Resource requests

    Gen 6 Font So I did some research and it turns out that the font used in X/Y is Rodin. But the problem is, you have to buy a license from the Japanese company Fontworks in order to use it. I just need it for a fangame, not anything else... are there any similar fonts to Rodin around?
  13. I

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    I'm suddenly getting the same issue. I fixed it before, but now I can't remember for the life of me how. And yes, latest version and everything.
  14. I

    Elite Battle 2015: Gen 5 battle skin

    Getting an error after every battle: From what I can tell from my LUA troubleshooting skills (I don't speak the code of RMXP), it's stemming from the party arrows, but unfortunately, I would like this part of the game to stay. It's possibly trying to delete the party arrow after the trainer is...
  15. I

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    That worked, but now I have another problem. Having merged Gen 6 with the Essentials BW kit, I don't know how to swap out the animated Gen 5 sprites for the Gen 6 models. Replacing the battlers didn't do anything. I'm not sure what exactly the script/location for them are, but I plan on having...
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