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Hi. For the script, you can create a new thread on the forum of my website and I will take a look at your demand, Shun.
@Hall of Famer : I'm still working on it, don't worry. For the moment, I'm trying to make it work on Sphere. It's because I want it to be compatible with other operating...
If you want it to be higher than the edge of the rocks, put this edge on the 2d layer of the map and the bridge on the 3rd, but don't change the superposition priorities to do it or you will have problems like you have now.
If you do like I've just said, it should solve your problem.
Uh, sorry, but you have just been saying that you've changed it to *2 and it must have no superposition... If it's 2, the player is then under the bridge like here...
Yes I've looked and that's exactly what I'm saying. This problem can only come from a superposition problem. Show us a screenshot of your chipset with the superpositions.
That's just a problem of priority of superposition...
Go into tools=> Data basis => chipsets (dont know if the names are exactly the same since I use the french version), select your chipset and look for your bridge in it. Look if there is a superposition priority on it (*1, *2, ...), if yes...
It has been answered before, look in the topic before answering...
If it's not the answer to your question, just say it, I will take a look at the scripts to answer it better.
Like I said a long time ago, I'm translating the starterkit in French and I will give u the translation when it's done.
But u should solve the problem with the \1 in the extraction and compilation.
I've already translated all the pokemon names, the pokemon system, the debuger, all the items...
Hi poccil,
I didn't get an answer to a mail I've sent u 1 week ago, about an intl problem (with the lines with \1 at the end : those lines are not translated), so here it is :
Formes like shadows and gold? He just answered it...
Go in PokemonUtilities, look for def pbLoadPokemonBitmapSpecies(pokemon, species, back=false)
in it, there is
bitmapFileName=sprintf("Graphics/Battlers/%03d%s%s.png",species,
pokemon.isShiny? ? "s" : "",
back ? "b" : "")
If...
Do something like that after giving the pokemon to the trainer :
for i in 0...$Trainer.party.length
$Trainer.party[i].makeShiny if $Trainer.party[i].species==pokemonid
end
Replace pokemonid by the id of the pokemon you have given to the player.
The only problem is that the player cannot have...