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Recent content by imtheomega

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    I'm Belgian but I speak french. Yes, I know this website. That's another rpg maker and I have...

    I'm Belgian but I speak french. Yes, I know this website. That's another rpg maker and I have kept looking at their scripts.
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    Hi. For the script, you can create a new thread on the forum of my website and I will take a...

    Hi. For the script, you can create a new thread on the forum of my website and I will take a look at your demand, Shun. @Hall of Famer : I'm still working on it, don't worry. For the moment, I'm trying to make it work on Sphere. It's because I want it to be compatible with other operating...
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    [Completed] Pokemon Raptor Version

    Nice idea to switch the title screens, but for the introduction don't forget the credits ;)
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    Well, a menu script... But you should explain a bit more... Have you a picture of what you what...

    Well, a menu script... But you should explain a bit more... Have you a picture of what you what to do?
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    It depends of what kind of script you need...

    It depends of what kind of script you need...
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    If you want it to be higher than the edge of the rocks, put this edge on the 2d layer of the map and the bridge on the 3rd, but don't change the superposition priorities to do it or you will have problems like you have now. If you do like I've just said, it should solve your problem.
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Uh, sorry, but you have just been saying that you've changed it to *2 and it must have no superposition... If it's 2, the player is then under the bridge like here...
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Yes I've looked and that's exactly what I'm saying. This problem can only come from a superposition problem. Show us a screenshot of your chipset with the superpositions.
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    That's just a problem of priority of superposition... Go into tools=> Data basis => chipsets (dont know if the names are exactly the same since I use the french version), select your chipset and look for your bridge in it. Look if there is a superposition priority on it (*1, *2, ...), if yes...
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    It has been answered before, look in the topic before answering... If it's not the answer to your question, just say it, I will take a look at the scripts to answer it better.
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    Localizing Pokemon Essentials to Other Languages

    Like I said a long time ago, I'm translating the starterkit in French and I will give u the translation when it's done. But u should solve the problem with the \1 in the extraction and compilation. I've already translated all the pokemon names, the pokemon system, the debuger, all the items...
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Hi poccil, I didn't get an answer to a mail I've sent u 1 week ago, about an intl problem (with the lines with \1 at the end : those lines are not translated), so here it is :
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Formes like shadows and gold? He just answered it... Go in PokemonUtilities, look for def pbLoadPokemonBitmapSpecies(pokemon, species, back=false) in it, there is bitmapFileName=sprintf("Graphics/Battlers/%03d%s%s.png",species, pokemon.isShiny? ? "s" : "", back ? "b" : "") If...
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Do something like that after giving the pokemon to the trainer : for i in 0...$Trainer.party.length $Trainer.party[i].makeShiny if $Trainer.party[i].species==pokemonid end Replace pokemonid by the id of the pokemon you have given to the player. The only problem is that the player cannot have...
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    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Obviously it's possible... U just have to create the stairs tiles :/ .
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