• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by /JASHIN/

  1. /JASHIN/

    FireRed hack: POKEMON PULSAR VERSION PHASE 2 (Formerly known as Pokemon Jashin Version)

    Yes I've taken a break from development, because I want to make sure I'm in a specific headspace while creating this, it'll be quite some time before the next update, but until then. Have you been to the West Jashin Base? A lot of ppl missed that one, but basically, you can go back into the...
  2. /JASHIN/

    FireRed hack: POKEMON PULSAR VERSION PHASE 2 (Formerly known as Pokemon Jashin Version)

    Electivire is Electric Fighting, Gyardos is Water Dragon, Charizard is Fire Dragon, etc :)
  3. /JASHIN/

    Code: ASM Resource Thread

    I'm probably very late to the party with this one, but I've run into an issue, where whenever the player obtains any items, be it a gift from a trainer, or a hidden item on the ground, the game locks running away. I have no code that sets it, but it instead auto sets and won't be dismissed until...
  4. /JASHIN/

    [ASM & Hex] Pokedex Glitch with Capturing Certain Expanded Pokemon (Fire Red)

    Thanks so much for the help:) Sorry for the late reply lol testing it all out now :)
  5. /JASHIN/

    [ASM & Hex] Pokedex Glitch with Capturing Certain Expanded Pokemon (Fire Red)

    Okay I'll do that lol I was scared it would screw up my game if I did that lmfao. Also after I patch it I'll have to start a new game right? because I'm pretty sure I've used the help menu in previous save states
  6. /JASHIN/

    [ASM & Hex] Pokedex Glitch with Capturing Certain Expanded Pokemon (Fire Red)

    Strange.. I tried patching the file: fbi_save_expansion.ups and my NUPS gave me an error message saying that the files aren't compatable :S
  7. /JASHIN/

    [ASM & Hex] Pokedex Glitch with Capturing Certain Expanded Pokemon (Fire Red)

    Okay thanks I'm going to install FBI's hack right now and let you know the results! appreciate it. When it comes to ram and ASM I'm not familiar at all but anything in the hex editor doesn't bother me. Ill let you know how it goes:)
  8. /JASHIN/

    [ASM & Hex] Pokedex Glitch with Capturing Certain Expanded Pokemon (Fire Red)

    Hey now worries! and yea I'm going to replace those flags above 1200, just in case they might have caused some craziness. As far as number of pokemon go, I have space for 940 pokemon, and 886 pokedex entries. I don't have any writebytetooffset codes that I've implemented as far as I can tell...
  9. /JASHIN/

    [ASM & Hex] Pokedex Glitch with Capturing Certain Expanded Pokemon (Fire Red)

    I realize I didn't tag you in my first post so I'm tagging you now so you get the notif lol
  10. /JASHIN/

    [ASM & Hex] Pokedex Glitch with Capturing Certain Expanded Pokemon (Fire Red)

    Hi thanks for answering. I've used quite a few ASM routines over the passed year or so while working on the rom. Regarding getting rid of the Previously on your quest memories, I believe I used the GBA intro manager or some similar program to erase them. I'm comfortable using a hex editor, I've...
  11. /JASHIN/

    [ASM & Hex] Pokedex Glitch with Capturing Certain Expanded Pokemon (Fire Red)

    Hi all, i have seen to run into a strange glitch that seems to effect my pokedex when catching certain expanded Pokemon I have a link to a video showing off the glitch below, but in short sometimes when I capture pokemon they just straight up skip the "Pokemon's data will be added to the...
  12. /JASHIN/

    [Other✓] Fire Red: Changing which World Map Loads

    So I'm noticing that the rom does not actually point to the arrays for the second or third sevi island maps. How does the game know when to load those two maps? I've repointed the first set of arrays to C00 000 (just some free space) so that I could extend the amount of maps on it, however I'm...
  13. /JASHIN/

    Code: Ability Resource Thread

    Oh, that's unfortunate! Those are really cool abilities :P
  14. /JASHIN/

    Code: Ability Resource Thread

    Just a heads up, but this scrappy effect only works for normal type attacks, although scrappy is supposed to allow fighting type attacks to hit as well. Is there a way to modify this code so that it would work for both types? EDIT: It seems like Foresight is having an issue in my game where it...
  15. /JASHIN/

    Code: Ability Resource Thread

    I've been able to get most of the abilities that I've been trying to insert no proble, but for some reason I just can't get Normalize or Pixilate to work. I haven't tried Aeirilate or refrigerate yet, but I'm assuming those two won't work as well. I'm pretty well positive I've followed the...
Back
Top