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I was wondering is there a way to make it so you get the national pokedex toward the beginning or maybe even start with it?
Also, thank you all for assisting me with my pokemon battle script problems. It took a little bit of tinkering but I got it taken care of so thanks to everyone who...
It seems I am getting the same error. Here is as it appears on xse...
'---------------
#org 0x1624F5
special 0x187
compare LASTRESULT 0x2
if 0x1 goto 0x81A7AE0
special 0x188
lock
faceplayer
checksound
cry 0x96 0x2
preparemsg 0x8177F9F '"Mew!"
waitmsg
waitcry
pause 0x14
playsong 0x2 0x2...
Ignore my last post please I managed to correct myself by setting flags to the correct flag and person ids. Now the sprite DOES go away but not immediately after battle... If I walk out of view then its gone for good but if I don't walk away I can still rebattle... Any ideas?
Can someone assist me with inserting a pokemon battle onto a custom map. By battle i do mean like when you find mewtwo, moltres, etc etc. I have it working up to where running away or beating it or losing all make the pokemon go away but if I catch it I can battle it again. Anybody got a quick fix?
Ok so I solved my original problems with my items, my flags were not reading so I had to 'remake' them, and have hit yet another snag hahaha.
When doing a pokemon battle for example Mewtwo when I defeat him he vanishes from map, if I run from the battle he vanishes from the map, but if I...
Ok so I solved my original problems with my items, my flags were not reading so I had to 'remake' them, and have hit yet another snag hahaha.
When doing a pokemon battle for example Mewtwo when I defeat him he vanishes from map, if I run from the battle he vanishes from the map, but if I catch...
yes and now the item does not appear at all! Dude at least using pokescript i had only one issue now I have had over 6 please SOMEONE who knows pokescript tell me how to make it so the balls do not reappear when you return to a map.
Ok so I got it to work via xse. I managed the script and inserted it into the map and I can get the item but now I can get it infinite times and the ball NEVER disappears...
Here is the script:
'---------------
#org 0x800009
giveitem 0x1 0x1 MSG_OBTAIN
end
Oh also the obtain script (In the...
I have these files within the xse folder...
std.rbh
stdattacks.rbh
stditems.rbh
stdpoke.rbh
Is there a way to simply figure out the hex value through xse because I havent been able to figure it out and I script for a living >.<.
I do have 1.1.1 by hackmew and im stilll getting the same exact errors when I try this your way...
No offense to you RedRiders but can I get someone else to assist me on this problem?
Can someone provide a more up to date link then because I got this one from the last guy...
I just got the most up to date 1.1.1 and still same errors dude... if I remove the # it tellls me to define it and when I add the # it says giveitem is invalid
I was going to but xse is kind of a pain in the butt so I would prefer to stick with pokescript if possible.
And just for the record when I put in what you said to put in on XSE I get a mismatch error...
#dynamic 0x800000
#org @start
#giveitem ITEM_TM03 0x1 MSG_OBTAIN
#end Thats what I put...
I know I am reposting this but switching to a different scripter was not helping me...
Hello, not sure if anyone read past the thank you on my last post so I'm just gonna explain my new problem here haha...
When I leave a map via a warp or etc, and then return to said map the items all...