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Recent content by jbmaster21

  1. J

    FBI's HM type-check hack

    TRY THIS
  2. J

    [ASM & Hex✓] call asm from asm routine

    is calling asm from asm routine possible, i mean in scripting we use callasm is it possible in compiling asm?
  3. J

    Professor Oaks Walking

    As birdstarcat pointed out there is no info about the error(post screenshots) and because you are saying it can't be saved im guessing your offsets are wrong and, Are you saving or compiling (Maybe you know it but still im going to point it out) Use compile for it to be saved in the rom
  4. J

    [FR] FBI HM Type Check My Version

    So i was inspired by Uncommon's Patch and mbcn10ww version of the patch, Let's just say i posted this because (mbcn10ww) patch is down and many people including me wanted to port dive and rock climb to Uncommon's AWESOME WORK. This patch will work on Leon's Rom Base because i used A00000-Above...
  5. J

    Patch: Leon's DPE + CFRU Base and Ultimate Rom Base

    i found a bug after i get a tm it don't register or it is because of the bag expansion i did
  6. J

    THANK YOU!!!! SO MUCH its working now just fixing my rock climb script LOL

    THANK YOU!!!! SO MUCH its working now just fixing my rock climb script LOL
  7. J

    FIxed already, thanks for the help tho

    FIxed already, thanks for the help tho
  8. J

    Gary Sprites For You

    Thank You!
  9. J

    hi can you help me was trying your pokemart-badges in git hub but i always get this error...

    hi can you help me was trying your pokemart-badges in git hub but i always get this error C:\Users\User\Downloads\Compressed\Pokemon Things\pokemart-badges-master\pokemart-badges-master>python3 scripts/makinoa Traceback (most recent call last): File...
  10. J

    hey thanks for the amazing Hm type check but can you help me applying this especially in the ff...

    hey thanks for the amazing Hm type check but can you help me applying this especially in the ff areas: where XX XX XX is a (reversed) pointer to [the offset of @flagcheck from the XSE script +0xB (hex)]. This is the offset where the actual number for the flag to check is written. (what is +0xB...
  11. J

    same results. and when i switch to dekitArmr45 segmetation error

    same results. and when i switch to dekitArmr45 segmetation error
  12. J

    [Graphics] Porting Tilesets

    hmm i have no problems using a-map are you using 1.95? (i use 1.92 by blurose)
  13. J

    [ASM & Hex] [FR] National Dex Crash

    i used Leon's Rom Base
  14. J

    update: so i made it work it seems i didn't install python correctly but now i get this error...

    update: so i made it work it seems i didn't install python correctly but now i get this error tried it atleast 5 time same (src/battle_start.c:1:10: fatal error: pokeagb/pokeagb.h: No such file or directory #include <pokeagb/pokeagb.h>)
  15. J

    Development: Making Dive Work in FireRed

    @spherical ice how do you apply these to a script sorry im new in asm things
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