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I'm here to report a bug about Advance Trainer, or A-Trainer for short. I know it's probably never gonna be updated to fix the bug but I thought I would post it anyways because there's a manual fix for the bug caused by it. The bug is that when you repoint the trainer table (usually to make room...
This might sound arrogant coming from the person who started this thread and then promptly left it to grow up into a big strong man on it's own (they grow up so fast *sniff*) but when can we expect a clean DPSS patch into Fire Red? I will take the first step into admitting that my patch was...
Yeah, there is a weird glitch with Darthathon's patch. I can't explain it honestly. The split works properly for what I believe are moves with no effect? But any moves that DO have an effect and are physical all do utterly low damage. I can't say for sure since I've gotten moves with no effect...
I just tried it myself. It works just fine. Even repatched my IPS file onto a fresh copy myself, it works exactly as it should. Are you sure your copy hasn't been fiddled with?
Changing the moves requires some form of hex editing and a LOT of patience and time. I suggest looking here.
The IPS file is a patch. It's obvious you haven't dealt with ROM hacking for very long so I just suggest looking up "IPS Patch" on Google and waiting for someone to post another patch...
You made it working with just those bytes alone?
I seriously can't doubt Jambo now.
Can someone test whether or not the bugs with my patch are still present in that change? I wanna find out if the bytes I copied were faulty or if it's the ROM itself. I'll make an IPS patch for Emerald for...
First of all, ASM is not that simple. Variables don't just come and go like that, if there's not enough room for a value in the registers, then you've got a problem.
More over, there's no need to use the contact byte in the attack data because there's enough space in the data struct to allow...
It's okay, don't mind me, I'm just an avid follower of the prospect that people back up their claims, though if you're not sure yourself then that's understandable.
If you're working on a patch yourself that does this already then it'll likely be ten times more effective then my patch as it'll...
I have no idea if ANYTHING you said is true or not. All I know is that if I change the hexidecimal bytes in the (U) ROM of Fire Red to match those of the (J) ROM at the appropriate places then it works. I don't know why it works; I just know it works because I tested it before. I never actually...
Man. I tried cross comparing the (U) and (J) versions of the Emerald ROM only to find out that neither of them are really similar. I even looked in the VBA debugger, the same exact spots in the mechanics both use entirely different coding. Changes in code between the (J) and (U) versions of...
Hello, I'm (marginally) back for the time being. I see my "perfect" patch wasn't perfect after all but this within itself is a misdemeanor because nothing programmers ever come out with is truly perfect, EVERYTHING will always have bugs, even the more professional of applications.
But enough...