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Make it easy to use, have tools that can do everything we can with binary with good GUIs and make it as easy to add modern features as CFRU, and I'll see you in decomp land.
^ To clear up any confusion, you install JPAN 1.1 onto a Fire Red 1.0 rom (Squirrels).
Look into the tool ModExe, which lets you install JPAN as well as loads of other optional extras.
Then there's CFRU which has a tonne of features but is much more complicated to use.
Hey! Just here from the title screen post. My request:
Title:
Pokemon
Journey Through Kanto
Picture:
Basic: Just a cool picture of Mewtwo
Advanced: Pikachu, Charmander, Bulbasaur and Squirtle small at the forefront, the legendary birds bigger behind them and biggest at the back: Mewtwo.
Gave...
Whoops maybe I wasn't as clear as I thought I was. No my goal was to add new overworlds using the hacked engine before applying CFRU, with the goal of adding CFRU later, so I could continue building and testing my hack using added overworlds and apply CFRU afterwards. Your advice just then went...
The problem I'm having is that applying the hacked engine, making changes and then adding the CFRU is breaking the rom. I assume because the second installation of hacked engine that comes with CFRU is causing a conflict with the first hacked engine installation?
Thanks for the reply. I did try that, but if installing the hacked engine then CFRU it just breaks the rom. I know it's not an overwrite issue because I have CFRU search for free space for its insertion.
Hi, thanks for the awesome engine! Quick question:
How can I add overworlds? I can't add them before applying CFRU because the hacked engine hasn't been applied yet. If I add them after applying CFRU, then I can no longer modify the rom. Am I missing something here? (Talking about adding a...
Thanks for the reply. I did try modexe, but for some reason when I tried to Open+Analyze in Overworld Manager, it wouldn't let me add a table. Yet after inserting CFRU (with Hacked Engine again), it would let me. Odd.
Is there a way to apply just one part of this? I know that's not really the point, but the reason I'm asking is because I want to just apply the JPAN Hacked Engine so I can insert new overworlds.
With other features of CFRU, you can make changes then test them after running CFRU again, but with...
My favourite rom hack of all time and the first one I've completed <3
Is there any chance you could share the songtable location? I've tried having a look in Sappy and tried the location for both vanilla and Squeetz but neither played the new songs so I'm assuming they're somewhere else?
And I...
I'm wondering if you can do this? Example (made up) context: You want to battle a unique boss that is a Geodude flipping you off and has double attack and HP to a regular Geodude. Obviously this Geodude will be classed as a new, inserted Pokemon.
Is there a way to make it so that when you...
#dynamic 0x800000
#org @start
lockall
checkvar 0x4050 0x1
if 0x1 goto@denied
releaseall
end
@denied
msgbox @1 0x6
applymovement 0xFF @move1
waitmovement 0x0
releaseall
end
#org @move1
#raw 0x11
#raw 0xFE
#org @1
= This is the Nugget Bridge, once\nyou\lstart the cahllenge you have to\lfinish...
^ Ditto to the above question. I'm wondering if you can edit movesets etc after inserting DPE. I can't imagine making half a hack then not being able to modify stats or moves if I made a mistake on a Pokemon lol
So I've built my rom (with both CFRU and DPE), and gotten to the stage where I've copied over the data into the offsets in Rom 1 (which was test.gba in the DPE master folder).
How do I actually edit this rom now? Do I copy this rom into the CFRU master, make changes to the tables (e.g...