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I've run across it before after scripted trainer battles. I've only seen it in FireRed, but it happens to me when I set the movement of the person to "Look Down". Changing it to "No Movement" fixes the problem and looks the same.
Wow, Beta 5 looks great!
I've resolved myself to wait for the X version, so I have to wait a bit longer. :'(
Note to self- make sure save files work before I start this beta >_<
Thanks for the tutorial, I've been having trouble with my palette editing. I only have one question:
What are the offsets of the Palettes for the empty tile palettes in Advance Map? (In the AM block editor, palettes 13, 14, and 15)
The game is Pokemon FireRed. Thanks!
Map Name: Androse
Map Game: Pokemon Fire Red
Comments: The first town you come to on your adventure after the starting town, Androse is a small island with abnormally sunny weather. The first town is to the south, while the eastern path continues on.
i19.photobucket.c...
What's the problem with this script?
It works fine, calls up the correct trainer, until you beat the trainer. After you beat the trainer, it goes back to the main map. Then it plays the sound file of a door opening and the screen fades to black. Then it plays the jingle and it stays at the...
Can anyone tell me what the problem is with this script?
It's supposed to say $Kaseintro, then an exclamation point appears above the person's head (Person 0), and it faces the main character.
Then it should say $Kasegym and then $Kasegymchoice, which brings up a yes/no box. If yes, the script...
Can someone explain to me how you would go about editing trainers in a Hex editor? I read the tutorial but I don't get how it would work in my FireRed hack.
Also, are there any more helpful table files besides the one in the FAQ?