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Maybe this will help (I got frustrated by header scripts too, so I bookmarked it :D).
pokecommunity.com/showthread.php?t=191500 (can't insert links, sry)
The interesting part starts at the two ingame pictures.
Make sure to check the button with the single black wrench in the topright of the...
Well you have to be carefull with adding new lines, since that increases the size of the script.
And since there is usually another script that comes after it you would overwrite that one. The same goes for any "#org" lines within your script.
It could be possible to avoid this, by outsourcing...
Yeah, but it is difficult to let go of that habbit. :D
It was only a sidenote anyways.
To conclude the topic:
to avoid the increase in the offset while compiling the same dynamic script again just add #clean at the beginning of the script, this deletes the last compiled script. Don't use it...
@daniilS: For the same reason I click the refresh button multiple times or save my games multiple times in a row: None at all.
Well excuse me for not having read all about everything in the two days since I started.
And based on the description #clean deletes the last used dynamic script so...
What do you mean you "don't have to care about the offset"? Don't you need to change the offset set in Advance Map to link to your script? I don't fancy copy/pasting the new offset each time I compile.
With static offsets I could change the script without even touching Advance Map.
That...
Hi, thanks for the reply.
edit: answer to blaziken, just noticed your reply J9
But that only underlines my question: Why use Dynamic Offsets at all?
With a static offset I would only need to use the FSF once per script and furthormore, if I change the script later I wouldn't have to change the...
Hi there,
I am completely new to rom-hacking and went through some tutorials to get started.
- using FireRed, the XSE-Editor, Free Space Finder and Advance Map.
But the "Dynamic Offset" is causing me some headache: Whenever I compile the tutorial scripts the "new" Offset increases.
I assume...