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Recent content by Kasimsel

  1. K

    Help Thread: Quick Questions & Answers

    From the Emerald - Littleroot Town Header: setvar 0x8004 0x5 setvar 0x8005 0x8 ... .... setdooropened 0x8004 0x8005 doorchange showsprite 0x4 applymovement 0x4 0x81E7F98 waitmovement 0x0 setdoorclosed 0x8004 0x8005 doorchange pause 0xA applymovement 0x4 0x81E7F9A Should be self-explanatory, 0x5...
  2. K

    [Other✓] Adding new lines to an existing script

    Maybe this will help (I got frustrated by header scripts too, so I bookmarked it :D). pokecommunity.com/showthread.php?t=191500 (can't insert links, sry) The interesting part starts at the two ingame pictures. Make sure to check the button with the single black wrench in the topright of the...
  3. K

    [Other✓] Adding new lines to an existing script

    Well you have to be carefull with adding new lines, since that increases the size of the script. And since there is usually another script that comes after it you would overwrite that one. The same goes for any "#org" lines within your script. It could be possible to avoid this, by outsourcing...
  4. K

    [Other✓] Why Dynamic Offset?

    Yeah, but it is difficult to let go of that habbit. :D It was only a sidenote anyways. To conclude the topic: to avoid the increase in the offset while compiling the same dynamic script again just add #clean at the beginning of the script, this deletes the last compiled script. Don't use it...
  5. K

    [Other✓] Why Dynamic Offset?

    @daniilS: For the same reason I click the refresh button multiple times or save my games multiple times in a row: None at all. Well excuse me for not having read all about everything in the two days since I started. And based on the description #clean deletes the last used dynamic script so...
  6. K

    [Other✓] Why Dynamic Offset?

    What do you mean you "don't have to care about the offset"? Don't you need to change the offset set in Advance Map to link to your script? I don't fancy copy/pasting the new offset each time I compile. With static offsets I could change the script without even touching Advance Map. That...
  7. K

    [Other✓] Why Dynamic Offset?

    Hi, thanks for the reply. edit: answer to blaziken, just noticed your reply J9 But that only underlines my question: Why use Dynamic Offsets at all? With a static offset I would only need to use the FSF once per script and furthormore, if I change the script later I wouldn't have to change the...
  8. K

    [Other✓] Why Dynamic Offset?

    Hi there, I am completely new to rom-hacking and went through some tutorials to get started. - using FireRed, the XSE-Editor, Free Space Finder and Advance Map. But the "Dynamic Offset" is causing me some headache: Whenever I compile the tutorial scripts the "new" Offset increases. I assume...
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