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.floor basically means it will round down to the nearest whole number, and it's the opposite with .ceiling, I believe. So if you use a Great Ball on a, say, Bulbasaur, the formula would be:
rareness=(45*3/2).floor, which would yield a rareness of 67 (67.5 rounded down).
Just upload a 512x128 picture consisting of the four parts you would like to be animated into your Picture folder. Name it trbackXXX, where XXX = the number of said partner. Make sure to include zeros if it's a one/two-digit number :^)
It's funny seeing the word "eval" next to that cute Teddiursa X^)
Anyway, are you calling the script with a Call Script command or a Conditional Branch? The Call Script command will cut it off, so try placing it in the script section on the fourth page of the Conditional Branch.
I am getting this error when I walk onto a connected map with different music:
How can I fix this? I've never had this problem until recently (perhaps something missed in the newer version).
EDIT: Never mind, I seemed to have fixed it ^_^
@partyghoul
I had the exact same error too when I changed to the latest release. Pokemon PokeDex entries weren't showing either, and the Editor didn't seem to save anything. I've switched back to an earlier release for now. I think the latest release is having problems compiling/sending out...
Can someone point me to the script that sets the position for the "trbackXXX" file? My trainer is a little off to the right, and I would like to move him left some.
EDIT: poccil, in the newest release, upon capturing a new Pokemon, the Pokemon's description no longer shows. I'm assuming this...
No, no, those are the base stats! I want to change the Pokemon's Individual Value (it's the value from 0 to 31). For example, setting the IVs for a Pokemon before a forced wild encounter or changing the IVs of a Pokemon in your party--things like that.