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Recent content by Kiedisticelixer

  1. K

    Patch: HG / SS Music Patch [FR] [EM]

    Forgot to mention that. Yes I am! As far as I know the live beta is only for FR, as well as the latest Sappy-compatible file.
  2. K

    Patch: HG / SS Music Patch [FR] [EM]

    Could someone post some mirrors for the live beta patch AND the Sappy file? Dropbox link is temporarily dead because of high traffic. Referring to: https://www.drhttps://www.dropbox.com/s/0u4jpafwev61pyi/HGSS%20Music%20Live%20Beta.raropbox.com/s/f7r7zifh8yqs4zz/sappyhg.xml?dl=0
  3. K

    [Scripting Question] Customizing arrow at the end of messages

    It's a graphic called "pause.png" inside your Pictures folder. If you need to change the position of each arrow mode (settings inside SpriteWindow I think?), find def moveCursor inside SpriteWindow. Around that class you'll also find more settings such as how many frames should the graphic have etc.
  4. K

    Trainer PBS Broken?

    Post your trainers.txt and trainertypes.txt
  5. K

    [Scripting Question] Changing events graphics via script

    It's probably much easier to use a Common Event, but at least for the purposes of changing graphics, you can check setGraphics, the method used by Berry Trees.
  6. K

    [Scripting Question] Change a pokemon's species in form change

    This is how it should work: DNA Splicers on Kyurem and Reshiram/Zekrom -> White/Black Kyurem DNA Splicers again on Kyurem and Zekrom/Reshiram -> Full Kyurem Is that right? In that case, you'll need to do a little bit of coding to ensure you can fuse more than one Pokémon. The way Fusion works...
  7. K

    PHONE

    If you want to change the default strings go to PScreen_Phone. Someone calling you at a particular time: Events, I guess. There isn't much about calls that you cannot do with events, specially if you want particular messages instead of randomized ones. What do you mean?
  8. K

    [Scripting Question] Changing Display of Map?

    If you're willing to learn, go for it, but don't expect to be able to do that in a week. Changing the map position is probably a play with Viewports (on top of actually coding the above UI)
  9. K

    Problem with battle backdrops

    That's just how it comes by default. It's using a cave/rocky base because that's the one without suffixes -Grass, -Sand, -Puddle etc.
  10. K

    Displaying the quantity of key items

    I did this a while ago myself, so feel free to use this. (Replace inside the class Window_PokemonBag) Replace "YOURITEM" with its internal name. def drawItem(index,count,rect) textpos=[] rect=drawCursor(index,rect) ypos=rect.y+4 if [email protected][self.pocket].length...
  11. K

    MapPlayerXXX.png does not appear on my map

    You're not on a map defined on your region map (probably). http://pokemonessentials.wikia.com/wiki/Region_map
  12. K

    [Scripting Question] Error after updating

    You probably saved the game in a map that does not exist in vanilla 16.2. The load scene cannot find the map, most likely. Delete your save file.
  13. K

    MapPlayerXXX.png does not appear on my map

    Maybe the player isn't actually in a visible point on the map? You might be on a map not defined in the region map.
  14. K

    Giving Item

    Alternatively, if you have to break a line/extendtext won't work for whatever reason(check xpsp3 compatibility and admin permissions in file properties), do it after the parenthesis starts, so something like Kernel.pbReceiveItem( :POTION)
  15. K

    Hey there, I got a cool resource that fixes the ugly font in GS Essentials and makes it the same...

    Hey there, I got a cool resource that fixes the ugly font in GS Essentials and makes it the same as in the official games, includding padding and text height. You're free to use my script edits and the fixed font here http://reliccastle.com/forums/showthread.php?tid=934 Just credit the original...
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