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Okay, Start again...
Open NSE and Load your Rom
Then Click Navigate, Pokemon, BPRE, Hud, PKMN, Status
Click on Image Size and change height to 18
Then import the sprite data for the bmp with the Fairy Type
and continue to follow the tutorial
The actual image is sized at 128*144, which are divisible by 8, giving you 16*18.
In NSE, just enter it as 16 * 18 and when you import it, it will look something like this,
When you load the original status hud in NSE, it shows a dialog box with image height and width as 16, so if you use the one made by ShyRayq, just change the height to 18 and then import it from there.
I just used the one posted by ShyRayq, from an earlier step in this tutorial (just right click and save image)
You can see it further down from Part 1: The Icon and it's further down from the part where it mentions go to the offset for the icon coordinate.
I really need to thank you! This is the first time I've ever done any hex editing, and this works perfectly! This is exactly what I was looking for, Regards. :15:
(and thanks for the quick reply)
Hi, at this step, what value am I repointing and with what? Regards.
'Due to a post in Mr.DollSteak's rombase thread, it appears that the Effect Icon IS USED. So, you HAVE TO REPOINT THE ICON POSITION TABLE. I repeat: you now have to REPOINT no matter what. Also, any mention of 0x16 from this...
Hi, I was trying to replace some of the sprites from the Smogon sprite project, for x and y sprites.
However, I have had issues when I resize them to 64x64,
Is there any easy way to do this? Regards