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Hey guys! Thanks for the suggestions! I'll keep the pattern in mind for sure. Less is more. ;)
As for the game engine, we are building Deozoa on top of Moai, an open source game engine that handles graphics, sound, etc.
Thanks!
Hello everyone!
My name is Lauren Ellis and I am the art director for Ignis Studios. We just launched our first game, Deozoa: Legends of Eden, on Kickstarter.
Here is our Kickstarter link: https://www.kickstarter.com/projects/888104893/deozoa-legends-of-eden
Deozoa is a monster catching game...
I was just talking to a friend about how great Snap was! I was *this* close to going out and buying an N64 just so I could play it again!
Best spinoff game ever. They should totally make a sequel. I would buy it.
Zubat is up there... but I would have to say Lt. Surge's gym. It was so annoying to not randomly get the right trash can. On the other side though, it was so exciting when you got it on your first try!
I love blue and red - the original 151 are and will always be the best. Biased? Yes. Very.
BUT with that said, I really loved Heartgold and Soulsilver. I loved how your Pokemon could follow you around. It was so cute and fun to interact with them!
I liked the earlier legendaries - they seemed realistic. But eventually then you could end up catching and controlling time, space, and "god." Did anyone else find that a little weird?
I love how Arcanine is a legendary though. It is so random! And makes Arcanine that much cooler! :P
I agree with the above. Custom graphics (as long as they look good) are always a good idea. It sets you apart from the other games.
But there is a "trifecta" of good gaming, namely good graphics, good UI (including a story) and good programming (so there aren't bugs). If any one of those are...
It is hard making up new monsters, but it isn't that hard. I think some Fakemon tend to go with quantity rather than quality.
What bothers me the most about some games is that they never finish or update you as the user with progress. I imagine that the developers didn't realize how much work...