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Recent content by Lin

  1. L

    Zelda: Oracles Engine; for Game Maker

    Looks pretty good so far! Just so you know though, ZOLE can export entire tilesets from both games, which might be easier for you when it comes to mapping instead of using fan-made maps. :)
  2. L

    Tool: GameBoy Assembler Plus

    Because of the possibility to jump to and call the HL register, no. You could come somewhat close if a full emulator was implemented, but even then, there are procedures that depend on memory address values, which determine the value of HL. For example, the scripting system in the Oracles...
  3. L

    Tool: GameBoy Assembler Plus

    Note: The current version is 1.1 Hey everyone. I decided I'd release this here because some people might find it useful. It's an assembler I just finished for the GameBoy and is pretty powerful. Here's a screenshot. Here's a full unique feature list from the read-me: -Dynamic addressing...
  4. L

    Actually, 2010 can open up 2008 as far as I know. And because 2010 is a laggy ugly-looking IDE...

    Actually, 2010 can open up 2008 as far as I know. And because 2010 is a laggy ugly-looking IDE and doesn't have anything that 2008 can't do that I need.
  5. L

    G/S/C Map Connections With Johtomap

    It's great to see someone actually took the time to figure this stuff out. Perhaps someone can now take JohtoMap and have it figure out the values. The formulas I wrote out a long time ago weren't always right and the UltraMap ones were incorrect too.
  6. L

    Tool: JohtoMap - A Pokemon G/S Level Editor

    According to the testers who originally found the bugs fixed in this update, yes. No, ClassicMap is not being worked on and never will be (by me). I posted on its topic that it's dead a while ago, so I'm surprised you didn't know.
  7. L

    Tool: JohtoMap - A Pokemon G/S Level Editor

    Sorry for the bump, but this project has been updated. I also no longer work on it, so the source code has been released. Visit the main topic for download information.
  8. L

    Tool: [WIP] ClassicMap - A Pokemon Red/Blue Level Editor

    Really not sure of the cause of the bug. Yellow would just be a header check upon loading the ROM, storing what game it is, and then comparing games when it comes to using addresses. If you knew exactly where everything in Yellow was in terms where Red/Blue's data was stored, adding Yellow...
  9. L

    I've hacked Megaman Xtreme 1/2 (created a map viewer), Zelda Oracle of Ages and Seasons (created...

    I've hacked Megaman Xtreme 1/2 (created a map viewer), Zelda Oracle of Ages and Seasons (created a level editor for these games), Dragon Warrior Monsters 2 (Created a map viewer), Pokemon Gold/Silver (JohtoMap), Pokemon Red/Blue (ClassicMap), Zelda Link's Awakening DX (Created a level editor...
  10. L

    Tool: [WIP] ClassicMap - A Pokemon Red/Blue Level Editor

    Alright. I don't plan on picking this up as I've been too busy with ZOLE and want to hack other games, so here's the source. Just be sure to give me credit for everything that's already there if you plan on working on it. http://www.mediafire.com/?377o5521i20kqdz
  11. L

    Tool: [WIP] ClassicMap - A Pokemon Red/Blue Level Editor

    Meh... I hope I don't disappoint anyone here, but I may not finish this. It's extremely boring creating a map editor for a game that's been hacked and figured out to death. I'm probably going to release the source and the program as it is, hoping somebody else will finish it. It's pretty...
  12. L

    Tool: [WIP] ClassicMap - A Pokemon Red/Blue Level Editor

    :P The only reason JohtoMap is called JohtoMap is because I couldn't think of another name. I'll look into that though XD Sorry for the lack of updates. I've been pretty busy in real life, but should resume work soon (In other words: When I stop being lazy). I have actually done some other...
  13. L

    Tool: pkEditor [Alpha] - Script Generator

    I really doubt you need to use the .NET Framework 4.0, or even 3.0+. Many people still use XP SP2 and under, and cannot use the .NET Framework 4.0 so you're really limiting your audience.
  14. L

    Tool: [WIP] ClassicMap - A Pokemon Red/Blue Level Editor

    Thank you, the first bit of feedback I've actually received. I'll look into yellow support; it should be pretty easy to add. As for the wild Pokemon editor, it displays Pokemon how the Pokedex displays them. I can't really change it because the combobox and way things are displayed depends on a...
  15. L

    Tool: [WIP] ClassicMap - A Pokemon Red/Blue Level Editor

    Note: This project is no longer active. You can get the source here: http://www.mediafire.com/?377o5521i20kqdz Feel free to make any modifications to it. You may not sell it or make any money off of it at all. Hi there. Some of you may notice the unfinished Pokemon G/S level editor I released...
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