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Recent content by Martinixon

  1. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Go to the script section PokemonField, and search for this: "poison faded away" (without quotes) It should be in about line 1016. I really can't remember how that line looks by default, but you should edit it to make it look like this: else i.hp=1 i.status=0...
  2. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Actually, a script is necessary to make those pokeballs work as he wants them to work, if he does as you say so, they will only work as a normal Pokeball.
  3. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Is there anyway to make the attack animations be different depending on who is using it (Player/Enemy). For example for growl, I need the animations to be backwards if the enemy uses it, and in the examples there is one called "Growl Hero" and another one called "Growl Enemy", but no animation...
  4. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Well, I use my RMXP in a laptop and it works perfectly fine, so it must be a problem with your laptop.
  5. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Have you tried changing the resolution of the screen?
  6. M

    [3D] Pokemon Axis Project - Working Title

    Indeed, Wow. The Pokemon are so well drawn, it looks really professional. Just one thing, I noticed that the fire in Charmander's tail is missing, are you going to use a particle engine for it or something like that?
  7. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Check the wiki and see if it has a download of the same version of yours. http://pokemonessentials.wikia.com/wiki/Essentials_downloads
  8. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Thank you so much, your method worked, I had to redo the script because I made a mistake when writing it here, but I used your method and now works perfectly. Thank you, again.
  9. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    For making a Pokeball, I want to compare the level of the enemy to the level of the player's current pokemon, I am trying to script a LEVELBALL. I believe the script would be something like this, but I still need to know the way to get the level of the Player's Pokemon. Correct me if I am wrong...
  10. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Does anyone know the way in which the the player's Pokemon is handled when scripting Pokeballs, I believe "battler" is for the opponent, but I can't figure how to use the player's Pokemon. Any help is appreciated. EDIT: (some more info) I want to compare the level of the player's current...
  11. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Okay, I solved the problem with the skin of the speech frames not saving, it was really simple, the problem is in the script PokemonOption search for this: def self.pbDefaultSpeechFrame if !$PokemonSystem return pbResolveBitmap("Graphics/Windowskins/"+MessageConfig::TextSkinName)||""...
  12. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Got it, the game doesn't use the trimming of the text files after compiling it, so you should always use files of the correct height, check it on your projects if you are using the default skins. EDIT: the other problem with the skins is that the game doesn't save the speech frame skin if you...
  13. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    I wasn't asking for the fix, I was just telling him that there is a simple way to fix it, I just can't remember exactly how. I already have it working in my game.
  14. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Yes it has it, but there is a small error, it doesn't let the player buy cards, it is really easy to fix, it's just 2 or 3 characters missing in the script, I can't remember where it is, try looking at the script, but that is the only error of it, once you fix that, you will be good to go.
  15. M

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Does anyone now a way to fix the text box. What happens is that after compiling, the text box automatically changes to 3 lines tall, I believe this is a default error, so you should compile your project and test it out too. It's not that bad, but it makes the game look kinda weird.
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