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What I usually do to check if an effect can trigger, is to make the effect occur 100% of the time. In the code you have, the chance of the effect occurring is in the @battle.pbRandom(10) < 3 part. This part of the code takes a random number between 0 and 9 and then checks whether it is smaller...
Hey all!
I've seen a lot of games implementing sideways stairs lately using events that will check for player input on the tiles and then move accordingly(I had this myself until a few days ago) and I thought that there should be an easier way, since the events may also hinder the complete...
Hey there!
We're Marty152 and xThatOneGuy and we're here to show you our fangame!
Introduction
We've been working on this game for the past few years and we're proud to say that it's in a state in which we can release a demo. We've created the game using Pokémon Essentials in RPG Maker XP...
I think you misunderstood me(probably because I didn't formulate the question well XD)
I'll credit you for sure, that's self-explanatory, but you credited 2 people in your post(MakAttack and Angel), shouldI also credit those for the quest log?
This is awesome! I'll be using this for sure, thanks a lot taking the time to make this!
Little side question: Should I also credit your credits when using this?
I've got the same error with the number of arguments of the bitmapwrapper, but in my project it appears in any battle when the delta species script is below the elite battle scripts. When it's above, I don't get any error, but also no appearance change. I've only made a sprite for the front just...
I think he means that since the rocks are 1 tiles high the waterfall should also be 1 high. However, it's impossible to make a waterfall 1 tile high(I think, might not be), so I'd advise the make the rocks there 2 tiles high
@Jefries I really like the map! Espcially the way you mapped the trees. I would personally change the water tiles back to your last version of the town, since I think they give a more natural look, but great job on the map!
xThatOneGuy(not active here) has made a route map for a game we work on...
How do you edit the trainers pokemon so that they get one of the added pokemom?(4th gen, 5th gen and sylveon). I linked my advance trainer to the PGE of the download, but the added pokemon dont show there...
Edit:Nvm got it working with unnamed trainer editor.
Thx so much! It worked! Tried it sometime with another patch and that destroyed everything so didnt think about trying this with this patch. Your my hero at the moment! :D
Okay, sry for asking for a pre-patched rom as I can't possibly get the patch to work(am I a bad person now?). But can anyone help me with fixing the patch then? I get the following error: The patch doesn't match the file. Patching canceled. If someone knows how to fix this pls help me, I really...
I downloaded 1.92 and put the lock in it, but I can still walk normally over the tile. Even when I changed unknown to 0300. Just tried to give the same script to a person and the script does run when I talk to her, but still not on the tile...
The game doesn't freeze, I can just walk over the script tile, but the script itself won't trigger. I tried the 0300. I"m also using 1.95 and I tried what you said, but it does not do anything in the game, I can still walk over the script tile...