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Very interesting topic. I put a lot of effort into balancing my own hack (I have been working on it for more than 10 years now). You always have to keep in mind that there are different types of players. Therefore, difficulty settings are interesting. The main philosophy behind the creation of...
I can't believe that nobody has reacted at this thread yet. It is looking really awesome! Could you tell me where you have inserted the new data? Unfortunately, it looks like my progressed hack isn't compatible with your patch :(
@Skeli
Thank for with this step in the right direction :) I was able to run the game by using this repointer address.
Now the main problem remains. I don't see any Overworld Sprites loaded into the game while playing. I did the following in the make.py file:
OFFSET_TO_PUT = 0xB00000
I have...
@Skeli
Thank for your help so far. We are getting closer! Could you please help me with the problem cited at "2"?
1. I have followed your advise and I think that I found the pointer to my overworld data. I can indeed find 1C F7 96 08 data in hex at this address. So this time I have used the...
@Skeli
I have checked the Spritebank address "96F71C" in my hex editor. It indeed starts with FF FF followed by a lot of data. I think this is the overworld data address.
Do you think I should put 0x0896F71C in the src/config file as following:
#define EXISTING_OW_TABLE_ADDRESS 0x0896F71C
Or...
@Skeli
"Is 0x08800FB8 your table of overworld tables? Or is it the pointer to overworld table 0?"
I think it is the hex address of the overworld table. In Overworld Editor - Rebirth Edition its the "Spritebank" address. In OWM this hex value can be found at the "Data Address". It should be the...
@ghoulslash
Thank you for your feedback. I still couldnt fix it in whatever way. This is what I did:
1. Opened a vanilla Firedred ROM in OWM (Overworld Manager)
2. The tool repointed the data to the following addresses
Table Menu
Table Address: 0x5F2F4
Pointers Address: 0x800BAC
Data Address...
The engine looks super amazing! Unfortunately, I havent had much success implementing it though.
1) On a vanilla firered ROM it looks like some scripts are crashing a game. For instance, after receiving a Pokemon in OAKS lab leaving the game crashed while showing this message: "This POK\eMON is...