• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by Mindbender

  1. M

    Looking for PE plugin

    Is this what you're looking for?
  2. M

    Does anyone have the Pokedex Tasks Resource?

    Wanted to download the script from (broken link removed), but the wayback machine doesn't seem to have it.
  3. M

    [Error] Running into issue with undefined method 'party_count'

    Never mind. Downloaded the new code and it works.
  4. M

    [Error] Running into issue with undefined method 'party_count'

    This is the error log I get: [Pokémon Essentials version 21.1] Exception: NoMethodError Message: undefined method `party_count' for nil:NilClass Backtrace: [Voltseon's Pause Menu] 004_VoltseonMenu_Components.rb:75:in `shouldDraw?' [Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:89:in `block...
  5. M

    Script: Visible Overworld Wild Encounter

    That worked like a dream. Everything is working perfectly now. Thanks!
  6. M

    Script: Visible Overworld Wild Encounter

    I did include different encounters for overworld spawning and original encountering on the same map. Should I remove that?
  7. M

    Script: Visible Overworld Wild Encounter

    Alright, so I added this right after the "EventHandlers.add(:on_wild_pokemon_created_for_spawning," paragraph at the very end of the document, however, the weather encounters are still not appearing on the map. Is there anything else I need to do?
  8. M

    Script: Visible Overworld Wild Encounter

    They run fine together, however they won't work on the same map. The best I can do is have some of the weather encounters appear as wild encounters and not as on map, and some encounter types, like caves, work bring in any weather encounters.
  9. M

    Script: Visible Overworld Wild Encounter

    Is there any way to make this plugin work with the weather encounters: (broken link removed) ? Just curious if someone has been able to make the two work well together.
  10. M

    [Error] Issue on launching the v20 game from v19 game data

    I'm running into an error when getting the game to run. When I compile the game, I receive this error: [Pokémon Essentials version 20.1] Exception: NameError Message: uninitialized constant PluginManager::Zlib Backtrace: PluginManager:609:in `block (3 levels) in compilePlugins'...
  11. M

    [Error] Only the bottom left of the screen is visible in Version 20.1 on Mac?

    I can only see the bottom left of the screen whenever I boot up the game. From the main menu, to the tutorial to the actual game, this is all I see. Is there something I need to do to be able to see the complete screen?
  12. M

    Script: Visible Overworld Wild Encounter

    Can you add new types of overworld spawns?
  13. M

    [Essentials] Pokemon Destiny

    Welcome to the Protio Region, where the fangame, Pokemon Destiny, takes place. This fangame is set in the Pokemon World's version of Italy. Protio has a wide arrange of Pokemon, landmarks, and ancient history. Much like Galar, Protio is home to 18 gyms, which are divided in a minor and major...
  14. M

    Script: Visible Overworld Wild Encounter

    What's a good spawn rate for this code? I don't want too many Pokemon on the field, but I don't want it to take forever to spawn an individual Pokemon.
  15. M

    [Scripting Question] How do you change the standard battle themes?

    For some reason, after converting the music to a method that the software can read, the music won't work for general and random fights. I need to check to see if the name is correct, but I'm not sure where to look. Which file is this located in?
Back
Top