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...We're not talking about action replays and whatnot here, we're talking about starters in an entirely new Pokemon game!
Anyways, as much as i enjoy hacks with a triangle i seem to always have a single starter in my hacks...
The storyline always comes first.
Then i take care of the small things such as planning gym leaders, starters etc.
I then draw out a rough region map before mapping the first 3 or so towns and routes, then get into the scripting...
And i've yet to submit anything to progressing hacks as i don't...
Just wondering, if your including Tohjo falls (which i assume you are) how are you going to stop the player from reaching kanto?
Also will you be able to verse the Johto and Hoenn Elite 4, or just Hoenn?
But other than that you seem to really be putting a lot of work into this, so good luck!
I was wondering, is editing pokeball catchrates or effects scripting or hardcore asm hacking?
And if there was a tool to do this, that'd be even better!
just curious, if on a firered rom you dont have rtc enabled... will it just be like normal? (always daytime) or would it be always midnight?
Great tool btw!
The "arrow" is actually a seperate tile to the normal ground.
you'll need to use this ground on the warp for it to work.
(just copy the working tile to where the warp should be as i can't point out the exact tile without a screeny of the tileset!)