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Recent content by Mr909

  1. M

    Getting details of opponent in move function code?

    So, I'm creating a new move that needs to know the entire move pool of the opponent's Pokemon. Since I couldn't think of anything more relevant, I started with this snippet from Beat Up's function code, removing the status requirement (it just needs living, non-Egg pokemon) def...
  2. M

    Quick Design Questions

    Map Critique: Nearizon Region So, I'm finally working on stuff for my fangame, and the thing I think is going to give me the most trouble is the map. It's LOOSELY based on New Mexico/Arizona, which is why there's only one water route. Progress isn't limited by HMs but instead by HM-replicating...
  3. M

    [Discussion] Innovative Ability Showcase/Discussion

    While those names are all great, I was hoping to keep all of them with an "ate" or "tion" sound at the end. XD I'm not sure about Haughty. It seems interesting, but I feel having it be absolute is sort of.. maybe a little broken? Maybe throw in a random chance?
  4. M

    [Discussion] Innovative Move Effects Showcase/Discussion

    I was talking with my competitive friend and he brought up that Judo Throw is almost strictly worse than Avalanche's effect at an even match. Which, he does have kind of a good point. If you ever code Warp Trick and are working in RPGMXP, I'd appreciate a copy of the function code. :) Also...
  5. M

    [Discussion] Innovative Ability Showcase/Discussion

    Heh, it's funny you guys mention that, because I actually have a Fakemon named Polterglove that is Fighting/Ghost running with that exact same concept. The name of the ability is "After-Image" instead, and suggests sort of a supernatural thing. Christopher, you're neglecting a couple other...
  6. M

    Select Three Pokemon?

    So I'm running FL's PokemonSelection script, trying to create one simple trainer that limits you to three Pokemon, no legendaries, before you battle him, and... I think I'm not doing this right. So I have PokemonSelection(1,3) running, then I tried a conditional...
  7. M

    [Discussion] Innovative Ability Showcase/Discussion

    Okay, so someone was wondering if Abilities were allowed in my Move Effects showcase, and I already had plans to do this one, so I figured I'd just start it now. Basically, this is for any sort of interesting and new abilities ideas you had. This is open discussion and the ideas are free to...
  8. M

    [Discussion] Developing a Marijuana Pokemon game. NOT a joke.

    That's funny, actually I was working with my team on my project and we tossed around a concept for a Pokemon like that. He's got art and everything. XD Of course I'm not posting it here but yeah. I've seen lots of strange concepts before, I say go with your gut and make it. It will take some...
  9. M

    [Discussion] Innovative Move Effects Showcase/Discussion

    I was actually going to make a second thread for abilities. XD Doing that as soon as I'm done here. Great point. I had a friend who all out thought this would be a wonderful idea. Yeah, maybe it is more workable, unless of course you factor multiplayer. I still think the drop in priority is...
  10. M

    [Discussion] Innovative Move Effects Showcase/Discussion

    Oooh, that seems really risky. It takes things like Shedinja and removes the last good thing about them, and takes glass cannons like Abomasnow and Aurorus and makes them into nigh-unstoppable tanks, better than a non-inverted Klefki. Inverse battles really are sort of a niche thing... maybe...
  11. M

    [Discussion] Innovative Move Effects Showcase/Discussion

    So, I feel that the actual development topics of this thing get sort of side-lined to the bevy of questions, so I thought I'd post this as sort of a brainstorming session. If you post your idea here, DONT COMPLAIN IF IT GETS USED. Post function codes if you're working in Essentials and feel...
  12. M

    A couple move effect questions

    Okay, so I've run into a new problem with Dismantle, my Steel-hating Dark move. I tried it but it doesn't work as intended. I inspired the function code from Low Sweep, but something about trying to patch in the conditional makes it not function right. class PokeBattle_Move_064 <...
  13. M

    Improving the way Item graphics are handled?

    Okay, I see a little. I think really my biggest gripe is I don't like the way stat increase/decrease is so spread out over incredibly redundant lines, and I sort of overshot it in terms of what would constitute a reasonable fix. I don't know Ruby well enough to implement even that though, I'm...
  14. M

    Improving the way Item graphics are handled?

    Okay, I can see where you're coming from a little better now. I just thing the section as it is runs into a lot of redundancy issues in it's current state, and a number of those could probably be cleaned up if we had a system that handled it. With an effect like Tickle, all you'd need to do is...
  15. M

    Improving the way Item graphics are handled?

    Well yeah, I just didn't want gaps for compactness's sake, and then I was being stupid. I didn't know the method already picked up on Internals, now I just have to rename all my items so I can juggle them around how I want and get the numbers in an order that will keep me happy. I'm taking Gen 6...
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