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Recent content by mrjimi16

  1. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I am not sure about the 0x20 byte, but I do know that the computer uses a behavior byte that loads a certain special script that changes the tile to make it look like the computer is turning on. It looks as though you inserted your own tiles, so I would imagine that you put the keyboard tile on...
  2. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Perhaps a little more information, a lot of the time stuff can seem random, but it decidedly isn't. Make sure you are using it as the background byte and not the behavior byte. The behavior byte 0x20 is identified as reflection in Amap, so I wouldn't think you had done that, but reflection would...
  3. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Why don't you PM me a link to an IPS of your ROM or something and I will take a look at it. My brand of troubleshooting is a bit hard to do over forums like this, but I am genuinely interested in your problem. I'll also need to know which game you are modding, of course. My best bet is that...
  4. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    You don't quite have to give them new scripts; if you want to save as much space as possible, just figuring out where to put the new offset for one of the scripts in fine, just make sure that it isn't the one that is overwritten. The issue is that you put two scripts in too little space and they...
  5. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I thought that the second argument in a bufferpokemon command was a value and not a variable.
  6. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Well shoot. I had hoped to avoid having to use variables because this is for the name of the starter and I have 9 different potential starters. I know what I can do using certain specials and special2s, but that will be a lot of work that I'd rather not do. Is there another kind of string-saving...
  7. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Just to be sure, buffers are never wiped, right? Like, if I wrote to a buffer in the first script of the game, it would still read what I put there at the end of the game?
  8. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Get XSE and start your script with this: #dynamic 0x800000 #org @pointer with pointer being whatever you want. At any point that you would put in another offset, use a pointer like that - a string of letters/numbers with no spaces. When XSE compiles, it will check the size of each script and...
  9. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Do you mean how to say that or how to get the game to do that? If it is the first, I would point you over to diegoisawesome's megahuge xse scripting tutorial, because it is a really good tool for entry-level scripting. If not, and you need to do the actual name changing, I would still point you...
  10. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Hmm. I am unsure of whether or not that would work. To be sure, I don't see a reason why you couldn't, but unforeseen troubles have a habit of sneaking up on you. I am by no means an expert in level scripts. I know that the third type of level script is the kind that is used to make the player...
  11. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    You could just change the van map to wherever you want the first map to be. The player would probably still start in the same coordinates of the map, but that is easier than doing some more in depth hacking. You would also want to get rid of or replace the level scripts there.
  12. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    It depends on what exactly you want the script to do. For example, there is already a script to make the player face up in his room. That is just a simple level script. Of course, you are limited in what you can do with it; what do you want to do with it? Also, how do I change the palette that...
  13. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    That is weird...that bit after the warp shouldn't be there, didn't really check. In implementation, that variable is the one that starts the script, must have been left over from something. You see, special 0xB4 puts the value of 7 in a selected variable if the last wild Pokemon battle resulted...
  14. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    So, can you see any reason other than implementation why this set of scripts won't work: Are you sure that the tile that you are using is set up to be used as a warp (if you haven't inserted tiles, this is not why)? To make sure, click the puzzle piece button or tools>block editor or Ctrl+B...
  15. M

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Do you mean that the battles after the first battle use a different Pokemon? If so, I believe that those battles are of a type that the script that calls the trainer's team changes after you beat them, meaning one trainer ID can call multiple trainer data. For example, the rival uses the trainer...
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