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Hey! Yes, I've been making real good progress towards the end of September, almost finishing it actually. Unfortunately in October, I started going back to uni again and had to stop working on it since then. But I'm really close to completing it, which means you can expect a release soon-ish...
In this case you must download the source code from Github and insert it manually. At the bottom of the Github page you can find the instructions for that. If you're not sure how to install devkitPro, see step 4 and onwards of this post...
Well yeah I kinda did haha. At first I didn't feel like digging into all the researching and debugging another time, but as I saw how Emerald seemed to gain so much popularity due to Egg's battle engine, I kinda started to feel like I needed to react to that and port it to Emerald, so people...
Assuming that Emerald handles palettes similarly to FireRed, you'd have to find the equivalent routines to the ones that I hooked and change the hooks accordingly, however there's quite certainly more to it than that. It's also worth noting that there's no need for you to do that research, as...
I can't seem to find any PokéDex-related bugs caused by Dynamic Overworld Palettes... Have you made any other modifications that could have potentially corrupted the PokéDex in some way? Does the problem persist after you've applied the Uninstall.ips patch? Do you use the most recent version...
Hi there,
This is no program that you open like AdvanceMap or the like, it's a hack of the game's palette engine. You can use it by either
- applying the IPS patch to your ROM (which writes the data to 0xF00000), or
- compiling the source code manually, as detailed in the ReadMe file.
Note...
No problem, glad I could help! Although I realized that the second to last byte of the map header is the aforementioned bit field in Emerald (the one labelled as "Show name on entering"). So basically when you set this byte to 01, you also disable running, showing names, etc. Thus you should...
I just tried the method I linked above, and apparently it only works for Fire Red?
Anyway, it seems in Emerald it depends on the "Show name on entering" value, which is in fact a bit field:
Bit 0: Enable bike riding
Bit 1: Enable Dig and Escape Rope
Bit 2: Enable Running Shoes
Bit 3: Show name...
You've got to insert the new palettes with a palette editor for example, and then add them to the overworld palette table. That table is located at 0x3A5158 or, if you use JPAN's patch, 0x1A2400. However, unless the latter applies, you'll have to repoint that overworld palette table to free...
Much agreed. I too have the impression that people and media have been overly focused on making clear how much of a jerk Trump is and that he's nothing more than a bigoted racist and misogynist (which I'm not denying, don't get me wrong), however the bad things that Clinton has said and done...
How did you first find out about this hobby we call ROM hacking, and when was that? Did you learn about it by chance? Did a friend tell you? Or maybe you discovered it here on PokéCommunity? Have you been hacking for a long time now, or did you only recently start? Tell us your stories!
My story: