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Wow, thanks. This is very helpful.
I thought it would take a lot more work than this.
I understand most of it. I'll give it a shot and see how it goes. ^_^
Thanks for the help man.
(And I'll definitely credit Umbreon for his awesome work)
As I understand, Pokemon Zeta and Omicron have their own hosted servers for things like the GTS and such for their games.
If I wanted to implement something like this into my game, how would I do this?
(Money really isn't an issue for me here, so if it's going to set me back a fair bit I don't...
Hey guys, I was just wondering how I could change the starting position of my character on the region map?
He always starts there but I want him to move to where the red box is now.
Wow, thanks man. But where exactly would I put that code?
Half of the problem was me not knowing where the actual ability data was stored :P
EDIT: NEVERMIND! :O I found it! Thank god for ctrl shift F. I forgot my buddy ctrl shift F existed.
I'd like to create a new ability for my game (Well... more like a few) but I have no idea how.
Did some looking around online for info, I found pretty much nothing.
Could someone please tell me how to do this?
What I'm trying to do at the moment is make three abilities.
One that has 100%...
(Sorry, I'm a half tard. Please bear with my utter stupidity. Because as Einstein said. It is infinite)
I've recently implemented FL's random egg generator into my game to give the player a random egg. But I wanted to make it sort of like the egg given in pokemon crystal with a significantly...
I really don't want to use the editor (I will If I have to though) but I fixed all that. Still having problems: (Also, Number 21 is default, so it should all work, only got the problems when I edited 006. So 21 is fine)
Here's my Encounter file:
I keep getting this message for my encounters:
I really can't understand why it's saying this, as I'm sure I'm supposed to make clear which map I'm talking about first. Anyone think they can help? :s (Sorry if it's simple I'm just a rookie)
Here is my encounters file: