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Recent content by Nosferatu_Alucard

  1. N

    Tool: PKSV - Pokémon Script Editor + GUI

    Could someone help me understand 'setvar'? It seems that once I figure it out, I can complete many of my broken scripts.
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    Tool: PKSV - Pokémon Script Editor + GUI

    Yeah, It still is, unfortunately. But, it seemed to stop once a re-downloaded the original DLL. I'm now trying to create an event where you step on a tile, and a sprite talks to you then walks away and disappears. every time I step on the tile though, the game just freezes... #dynamic 0x740000...
  3. N

    Tool: PKSV - Pokémon Script Editor + GUI

    Basically, I'd have to make thicker boarders, right? That's kinda annoying. But, if it's the quickest fix, better than a kick in the head xP
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    Tool: PKSV - Pokémon Script Editor + GUI

    Thanks for the tip, I'll be sure to check his out. Yeah, two different tilesets. The tiles change even before I cross the boarder. They go back to normal when I go inside a building or if the messed up area goes off-screen, but returns to being messed up if I cross the boarder. It only occurs...
  5. N

    Tool: PKSV - Pokémon Script Editor + GUI

    Thought of it, but decided against it. Do you know where to find a list of all the flags for Emerald? Pksv only has FR/LG. Second is more about mapping in advance map. The transitions between some of the maps I connect get strange. When crossing over, some the the bulidings look all messed up...
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    Tool: PKSV - Pokémon Script Editor + GUI

    Nah, it's all good. I give my thanks for all the help. I just have two more problems, if you'd like to help. ^^;
  7. N

    Tool: PKSV - Pokémon Script Editor + GUI

    Please excuse my lack of etiquette. I was merely ensuring my query was not forgotten. aside from that, I guess I could have a little more patience. The event I want to replicate is after you get your first badge and recieve a letter that needs to be given to Steven, you need the help of Mr...
  8. N

    Tool: PKSV - Pokémon Script Editor + GUI

    Can anyone help me create a script to use Mr. Briney's boat? (Of course, using different movement patterns)
  9. N

    Tool: PKSV - Pokémon Script Editor + GUI

    Hi, me again with my questions. Can someone tell me how to create an event to use Mr. Briney's boat?
  10. N

    Tool: PKSV - Pokémon Script Editor + GUI

    Actually, I have been using pksv. Great program too. But it was a bit unclear on event scripts that require walking over... Or maybe I'm missing the obvious.
  11. N

    Tool: PKSV - Pokémon Script Editor + GUI

    Can anyone teach me the steps to creating an event (where you step on a tile, and it activates just once)?
  12. N

    Tool: PKSV - Pokémon Script Editor + GUI

    Thanks for the info. I did so, and it worked perfectly. I found out later that I did extract the defines.dat, but in another location :( I have another problem though, do the flags work in Ruby/Sapphire?
  13. N

    Tool: PKSV - Pokémon Script Editor + GUI

    I am in need of a lot of help. I'm new to the scripting, and everything I do seems to result in error. Right now, I am just trying to create a simple dialogue, but I keep getting this: Cannot open defines.dat! Initialized. #DYN -> 0x8750959 #ORG -> @start MSGBOX DYN-> @0x82166e1 CALLSTD...
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