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I meant like in essentials, you need to use an external program to edit the wild pokemon. But since you say that that won't be necessary, then you answered my question!
I know a little lua, so that shouldn't be a huge issue.
Look forward to using this program!
If I knew c# I would be less shy about using this, but...
So would this include like a wild editor? Or would that have to be programmed with the language?
I'll see for myself once you've got a usable version available.
So... I recently did exactly what we were told not to do and tried some wild battles with some pokemon after duosion. I never got an error from the game, instead of giving the correct sprite, I got another's sprite.
(Ex: Expecting to find a Genesect lvl. 100 but found a Genesect lvl. 100, but...
I'm viewing the list of internal names of the maps in pokemon platinum and don't know which is which. Is there a way I could change the names to the ones you see in the game?
It appears to have worked (all names in lower case), but when I go to a-map and try to add a pokemon I don't get passed deoxys. Not sinnoh or unova names.
Thanks. Checking that now. And about editing wild pokemon... I know that I'd have to use the randomizer, but then I could essentially walk down route one and find a zekrom? So now, that's out of the question, leaving hex editing left. Would there be any other ways to edit the wild pokemons?
I know I'm gonna sound plain stupid when I say this, but how exactly do I patch this? I use lunarips to patch and I get a message saying that the patch was successful, but I check a-map (I know the wild editor will only go so far - like 411 or something like that) but only see the the first 386...
re:
Tried what you said. didnt work...
EDIT::
What i got as a reply:
---------------------------
Exception: SystemStackError
Message: stack level too deep
PokemonControls:47:in `updateKeyState'
PokemonControls:241:in `triggerex?'
PokemonControls:216:in `trigger?'
PokemonControls:216:in...
1.) Sorry if this is in the wrong section (i know it goes here or in the PkMn Ess. section)!
2.) Working on a game
3.) Finish an intro into the story line
4.) Playtest
5.) Try it and fail.
Here is what PkMn Essentials gave me:
Exception: SystemStackError
Message: stack level too deep...
Might sound a little stupid, but what do you mean by a/0/0/8 ?
(Quit rom hacking for a while, now trying out what's new)
EDIT: And i am having some sort of issue w/ you NPRE Beta 3.
When i use the map editor, i get like a blue/white/black screen.
I think it has to do with me not loading the...
Where?
I dont know where read through it a few times still cant figure it out.
help me find it (green text below...):
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