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Recent content by Ongekibou

  1. O

    Development: The 4th gen class split in 3rd gen

    Well the ??? type is inbetween the physical types and special types. If you add another type, it defaults to Special. It's likely some crazy stuff in the original code that tells the game which types to make Physical that's screwing up the code.
  2. O

    Development: The 4th gen class split in 3rd gen

    Setting a move type to ??? does the same thing (low damage). Perhaps its related?
  3. O

    Ruby hack: Pokemon Cataclysm

    Fungus (Plural) = Fungi (Singular) I love Fakemon, I really do. But I think you need to put in a little more effort during the design process, only by challenging yourself will you improve. Example: Extra hand... Extra hand on tail. Monkey with an extra hand on its tail. Purple monkey with an...
  4. O

    Development: Adding New Moves to Gen 3

    Are we sure battle scripts are programmed for each attack? Wouldn't it just be for each move effect?
  5. O

    Research: FireRed Pokédex Hacking

    I believe attacks past the normal limit break because of the lack of animation data.
  6. O

    Pokemon hack -Fakemon poll

    I don't like hacks that stick to the originals, at least without any sort of twist. Like maybe different types, different movesets, a completely revised attack list, or psuedo-Fakemon, like the actual Pokémon, but genetically altered/fused. Since the majority of the game is battling, it's nice...
  7. O

    Pokémon: Colorless Version (RM2K3)

    Indeed, but I'm attempting to emulate the actual games as close as possible (for the personal challenge, if nothing else). Plus, it's far easier copying the actual formulas, making them from scratch is just asking for problems later on (such as implementing DV stuff, like Beautifly/Dustox...
  8. O

    Pokémon: Colorless Version (RM2K3)

    Haha, yeah I'm using patches. I'm using "Bananen-Joe's Destiny Patcher", which includes several scripting features including file reading/creation (for Pokémon stats and the such) RTC and Online Play (and strings!), the RM2009 frontend and a Variable-to-Picture patch (useful for the custom...
  9. O

    Pokémon: Colorless Version (RM2K3)

    Concept Story Expected Features: Current Implemented Features: Pictures: Xeno PokéLog (Incomplete - Examples as of now) X) Name (Original Type/s) (Special Type/s) Got an alternative typing you'd like to give to a Pokémon between 1-491? By all means suggest it, and you may see it in...
  10. O

    [Completed] SPEE - Super Pokemon Eevee Edition [Full Game]

    Boost everyone's attack. Or lower everyone's HP. Until the average attack stat is able to take down the average HP stat in 3-6 turns or so.
  11. O

    Pokémon Circle

    Looks great, and the differation in the regular combat system is subtle enough to provide a unique experience while keeping the feel of Pokémon. Which patch are you using, PowerPatch, DestinyPatch, something else/custom?
  12. O

    [Completed] SPEE - Super Pokemon Eevee Edition [Full Game]

    RPG Maker 2003! Rock on! This is a great example of how to make a Pokémon game with unique flair, while keeping the same sort of feel the Pokémon games bring. I would hope this game starts an influx of RPG Maker 2003 games, or at least Pokémon games based of of RBY/GSC era graphics. Ah, old...
  13. O

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Nope, just freezes. No message.
  14. O

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Yeah, I have used capitals, just doesn't work. Opens the game, then proceeds to crash. The gif is about 17 seconds long; is it too long or something?
  15. O

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Hey, I wanted to use an animated title screen, and the notes say to use an animated gif, however I've tried naming it "pic_1.gif", "pic_1.png", and even making it an animated png, but nothing works. Alternatively, if someone could give me an example script on how to do a frame-by-frame animated...
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