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Recent content by OverusedNameHere

  1. OverusedNameHere

    [Scripting Question] Move that changes type based on the opponent's type weaknesses?

    Update: under this code, i find that the move alternates between types. i faced a pidgeot and it 2hko'd being flying first then fighting, then i 2hko'd a venusaur with the same turn order type as before -- first flying then fighting
  2. OverusedNameHere

    [Scripting Question] Move that changes type based on the opponent's type weaknesses?

    Yeah that's exactly what I have it as, I just copied and pasted yours and it came out Fighting type against a venusaur
  3. OverusedNameHere

    [Scripting Question] Move that changes type based on the opponent's type weaknesses?

    Alright, so I did what you put, but it made the move always normally effective, no matter the opponent. So I fixed it up a little and it looks like this now: def pbOnStartUse(user,targets) # First step: compute both effectivenesses. flyingEff = pbCalcTypeMod(:FLYING,user,targets[0])...
  4. OverusedNameHere

    [Scripting Question] Move that changes type based on the opponent's type weaknesses?

    Does anyone know how to make a move that changes its type based on what the foe is weaker to? I'm trying to fix up Flying Press to change it from having horrible coverage and high base power to a move that is either Fighting-type or Flying-type, depending on which the opponent is weaker to. I'm...
  5. OverusedNameHere

    Better AI system

    if i may second this
  6. OverusedNameHere

    Script: Visible Overworld Wild Encounter

    TYSM AAAAAA I tested it, works amazing. The only issue is that Pokémon like Lillipup will only evolve once in the case that it's high enough leveled to be a Stoutland; it'll just be a Herdier. Also every once in a while I get this error that crashes my game: [Pokémon Essentials version 19.1]...
  7. OverusedNameHere

    Script: Visible Overworld Wild Encounter

    By chance what did it look like in v19.1-
  8. OverusedNameHere

    Script: Visible Overworld Wild Encounter

    is there a way to possibly make it so that pokemon evolve when spawned in if they're a high enough level? i'm running this on 19.1 and havent found an operational way to implement this so far-
  9. OverusedNameHere

    [Scripting Question] GB Sounds?

    I'm trying to implement a "GB Sounds" type Key Item in my game (base Essentials 19.1). Basically, you use the item and it turns on a switch to use music with a suffix like "_gb" at the end of each file. I'd think it'd utilize some aspects of like the script that changes to nighttime music when a...
  10. OverusedNameHere

    [Scripting Question] GC Sounds?

    I'm trying to implement a "GC Sounds" type Key Item in my game (base Essentials 19.1). Basically, you use the item and it turns on a switch to use music with a suffix like "_gc" at the end of each file. I'd think it'd utilize some aspects of like the script that changes to nighttime music when a...
  11. OverusedNameHere

    [Question] Error with tileset???

    Hey everyone, I'm making a fan game using Essentials 19.1 and made a map that's less than 50x50 tiles. If I walk west to a certain vertical column of tiles, the game crashes leaving this message. Is it an issue with the tileset? [Pokémon Essentials version 19.1] [Generation 8 Project v1.1.0]...
  12. OverusedNameHere

    Difficulty implementing new Fishing-based Encounters

    Does anyone know if this script works in/can be updated to v19.1?
  13. OverusedNameHere

    [Question] Can't sell items? Error fix!

    To whoever can help, my game crashes every time the player tries to sell an item. It get this message every time: ############################################################## [Pokémon Essentials version 19.1] [Generation 8 Project v1.1.0] [EBDX v1.2.3] Exception: RuntimeError Message: Script...
  14. OverusedNameHere

    [Script] Error with metadata?

    Can anyone tell me what the following error means and what I have to do to fix it? [Pokémon Essentials version 19.1] [Generation 8 Project v1.1.0] [EBDX v1.2.3] Exception: RuntimeError Message: Unknown ID POKEMONTRAINER_Red. Backtrace: 101:GameData:32:in `get' 261:Trainer:48:in `male?'...
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