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Recent content by pabel

  1. P

    Help Thread: ASM & Disassembly

    Hi, i get a bug with this routine: .align 2 .thumb So: push {r4-r6, lr} ldr r1, .VAR_8001 ldrb r1,[r1] mov r2,#0x8 mul r2,r1 ldr r0, .OFF_TABLE add r6,r0,r2 ldr r1,[r6] ldr r3, =0x80086DD @gpu_tile_obj_alloc_tag_and_upload bl bx_r3 add r6,#0x4 ldr r1,[r6] ldr r3, =0x8008929...
  2. P

    Hey FBI, Could you help me? I´m trying do a new command. "Getspritepos" I took as example the...

    Hey FBI, Could you help me? I´m trying do a new command. "Getspritepos" I took as example the getplayerpos. http://hastebin.com/wakavinaro.avrasm That is what I did. http://hastebin.com/disoyulusa.avrasm
  3. P

    Hey sorry for not tell you shiny by chat, Might teach me how to compile c routines, not compile...

    Hey sorry for not tell you shiny by chat, Might teach me how to compile c routines, not compile anything.
  4. P

    ok thanks again karate kid.

    ok thanks again karate kid.
  5. P

    thought you knew as GoGo said, or I'm not sure.

    thought you knew as GoGo said, or I'm not sure.
  6. P

    that's it. and do not know how you override that are usable? . so that upon entering the map...

    that's it. and do not know how you override that are usable? . so that upon entering the map look correctaente pallets.
  7. P

    If you already are. that's what I've changed but only the palettes aimed at 1A load . with 1b...

    If you already are. that's what I've changed but only the palettes aimed at 1A load . with 1b, 1c, 1d etc there are problems because you have to enter the menu so that they can carry. , I think I've already said.
  8. P

    sprite offset xx 01 00 00 that's not what you say? if that's what I've changed and still not...

    sprite offset xx 01 00 00 that's not what you say? if that's what I've changed and still not working properly.
  9. P

    I did that , pallets are loaded when I go to the start menu. and not only that, also the main...

    I did that , pallets are loaded when I go to the start menu. and not only that, also the main character palette is overwritten.
  10. P

    it succeeds to load a palette but I have to go to the start menu or make a fadescreen. you have...

    it succeeds to load a palette but I have to go to the start menu or make a fadescreen. you have given the solution here but I do not use the base room jpan http://www.pokemonhackersonline.com/showthread.php?t=14184-JPAN-s-Hacked-Engine-Issues
  11. P

    although I understand nothing of what he says jpan . I thank you for trying to help.

    although I understand nothing of what he says jpan . I thank you for trying to help.
  12. P

    sorry do not want to bother , but I need your help on something. what happens is you change the...

    sorry do not want to bother , but I need your help on something. what happens is you change the offset table for overworlds palettes , ini and change everything. nse in the added look good pallets but the game is just one of the added palette this occurs because they are loaded in 1 same site...
  13. P

    ok thanks

    ok thanks
  14. P

    but if you do not understand. if that makes each routine but not like putting a value to 1...

    but if you do not understand. if that makes each routine but not like putting a value to 1 second to 1 hour , not how it works.
  15. P

    karate kid long ago not annoying,Could you tell me how it works the timer of japan.

    karate kid long ago not annoying,Could you tell me how it works the timer of japan.
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