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I'm gonna try to use this program to check the differences. I haven't told you guys when exactly 'cause i as trying to post an image of it. Lemme try now...
imgur.com/lsccu2o
Looked there too, nothing found... Curiously, when i opened a clean project, the catching worked... Now, i don't have a clue of what i changed that broke my project...
Looked everywhere; no crash/debug/log was found...
EDIT: Added the 'raise "The game exited gracefully!"' in the end of Main, and the pseudoerror message appeared when i tried to exit the game, but didn't when i trie dto catch a pokémon...
Salutations, poké developers!
I've just started making my own Pokémon Essentials game, and everything was going pretty nice and smooth, until i tried to catch a new pokémon. The game simply crashed, without any kind of error message.
The same problem ocurred in both the testing and the normal...
I'm having a rather serious problem with my "vanilla" 16.1 Pokémon Essentials; whenever i try to capture a pokémon, the game crashes even before the pokéball hits it. Worse of all, without even a log message.