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I noticed that held items on my manectric disapear in mysterious way after thunderbolt or flamethrower is used (or possibly opponent fainted) . This may be something with tm ;-;
There is a bug with close combat, after opponent's pokemon fainted, the sprite doesn't go down. This might be an issue with others moves, but haven't tested. I think it can be fixed by "goto 0x2D8A47" at the end of the script. Anyway great work.
Well, I added about 80 new moves to FR. Most of the animations and effects are done by me. It's also possible now to add new particles to move's animation, so I'm also refreshing some older animations. It may be some sideshow project in future.
Thanks for reply, 11bayerf1 and for the tips about 02 command. I'll try it out and see if it works. But for now yes: I can share those particles. The names of archives are also names of moves, where I used those particles, but you can use them in any move you want.
Note about shell blade: the...
Great tut! I managed to add and apply 7 new particles (for now). But there are few things I noticed:
1) In step 6 when I correct both pointers all particles load with glitches, but everything is fine when I alter the second pointer only.
2) Some particles load with glitches for certain 02...
Hey Doesnt
I would like to ask you about your animation Shift Gear in YAFRH. Those arrows don't seem to be from Fire Red. Did you discover how to insert new particles?
Well, thanks for your words. Most of the moves is done. I'm updating movesets - it's gonna take some time. I'm also making icons for some evolutions like yanmega, magmortar and others.