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Location and Story
Welcome to the vibrant Hannan region, where adventure awaits at every turn!
Get ready to embark on an epic quest through arid deserts and lush forests, from the highest peaks to the darkest...
They would have to be 2 different Trainer Classes, one with May's sprite and one with Brendan's sprite for example.
You'll then need to choose which one to show to the player on the specific event.
Following the May/Brendan example that would be a conditional branch testing s:$player.isMale...
(This is how I did it, there may be a better way)
Inside getFieldMoves(), instead of declaring the vector already full of moves, declare it with only the moves you want to be accessible by default like Headbutt that usually do not require a badge to be used:
moveList = [...
You can also find on Bulbapedia :
List of moves in other languages
List of Abilities in other languages
List of categories in other languages
List of locations in other languages
Nature in other languages (Specific Natures)
And if you want to go crazy there's also a list of all trainers and...
This reference sheet will come in handy to anyone looking to translate games and documentation, good job!
I'm taking care of the Italian columns.
May I know what ordering are you going by?
It might be useful to keep it in mind or noted somewhere, especially for Items, Moves and Abilities since...
I cannot understand clearly what you are asking me.
What are you struggling with exactly?
(also it would be nice if you used the thread you created to talk about this)
I'll leave a step by step rapresentation of what I mean:
1) Choose a free variable (I chose number 90 but it can be whichever you want)
2) Scatter 50 of these events wherever you want
3) For the encounter, nothing fancy, just a standard static encounter but with a condition on the variable...
If you are talking abount how you can find footprints of Cobalion, Terrakion and Virizion in the Crown Thundra:
I think you can easly get away with some copy-pasted events scattered around the map, similar to hidden items.
Every one of these will then go on and increase a global variable until...