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Recent content by Pogeygothaxed

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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    That was exactly it. I had set it to 30x20, or something. Thanks much, good sir. ;)
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I'm trying to insert Battle Backgrounds, and I'm getting this: ? I don't think I misplaced the RAW that's supposed to tell it where to set the tiles...and I'm not sure, but I don't think I inserted the RAW incorrectly. o_O Seemed easy enough...is the tilemap too big? I'm also looking for a...
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    Eh, I don't really care to be honest. It's not worth my time to argue with you, or anyone else...

    Eh, I don't really care to be honest. It's not worth my time to argue with you, or anyone else here. I was simply stating how you could correct it, but it wasn't the answer people were looking for. I'm still certain, however, that I am correct - I just won't pursue the topic because as I said: I...
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    Ruby hack: Pokémon Herbal Edition

    Nice scripts. O_O'' Too bad most of it's dialog in Spanish, but you can tell it's a high quality hack by the simpler things like different colors for the names when they speak. :) The tiles are nice, but I don't like the pals. D: They don't fit with the style and they burn my eyes. Has anyone...
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    Development: The 4th gen class split in 3rd gen

    Emerald always gets the shaft. >: btw, if the "mechanics are reorganized" then how come whenever you open it in a MoveEditor it's in the same order as the other games? Same with effects, etc. I understand they have different offsets, but they still use the same bytes to define what they do and...
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    Inspiration for future ROM Hacks

    Unless you're Brock, or a woman, I'd hope not. ._. Besides, why would Pokemon want to eat human food? THEY MUST HAS POKEBLOCKS AND PUFFINS!
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Using the Swarm to force an appearance of only one Pokemon is a great idea. Also, I came up with this after scrolling up and down the manual. #dynamic 0x800000 #org @start setvar 0x8005 0x0 'Changes the data for Pokemon to appear - in this case, anywhere setvar 0x8006 0x0 'Loads from pointers...
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    Tiles

    1) : Stop bashing the R/S tiles. THE GREATEST PEOPLE EVER're not that plasbad. No one complained when the Blanket first came out. You're just comparing it to the newer tiles, which obviously is going to have differences. It's a different style, completely. Look at the 3rd gen Pokemon. Look at...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Pretty much. I could do that easily, if I didn't need the variables to change the level accordingly. x.x I also wanted to see if I could make it check the level, then change the OW with dynamic OWs. (Maybe activated with a walk-script on the first tiles in the map, or a level map. But from...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    No, I know that...that was the point. I didn't want a trainer Arrest. I wanted a wild (ow) Pokemon to walk around like the trainer sprites do, with the view radius so when it sees you in executes the script(which would be like a wild Arrest). It was working exactly how I thought it would in the...
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    Thought you might like it. :)

    Thought you might like it. :)
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    ;)

    ;)
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Well, that's the thing...I didn't want random Pokemon. I wanted to make it like a WildBattle command would be; where it calls that Pokemon. I also wanted to set the level with this variable: setvar 0x4051 0x0a51 'sets the battle level wild Pokemon :I commented in that it sets the battle level...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Well, from what I gathered was that the Run Trainer Script just allows the execution of a script without calling the trainer command. (i.e. trainerbattle 0x0) It's supposed to "activate" based on the flag in your A-Map, because there seems to be a check somewhere in there, and after that it runs...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Wasn't sure if it belonged here or in the Hacked FireRed engine thread, but... Game: FireRed Type: BPRE Editor: XSE/A-Map? Script: Trainer/Wild Battle? So, it's basicly supposed to check if the special is active (lvl balance in this case) and then start the battle if it is. I'm trying to...
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